[confirmed]Lumithread Field not removed from combat
Posted: 03 Feb 2017, 08:19
Describe the Bug:
If you unmorph an attacking (or presumably blocking; I didn't test) Lumithread Field, it stays in combat. Or at least in the combat window.
Which card behaved improperly?
Lumithread Field.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev 2bba4ec.
What exactly should be the correct behavior/interaction?
506.4. A permanent is removed from combat if it leaves the battlefield, if its controller changes, if it phases out, if an effect specifically removes it from combat, if it's a planeswalker that's being attacked and stops being a planeswalker, or if it's an attacking or blocking creature that regenerates (see rule 701.13) or stops being a creature. A creature that's removed from combat stops being an attacking, blocking, blocked, and/or unblocked creature. A planeswalker that's removed from combat stops being attacked.
Are any other cards possibly affected by this bug?
Zoetic Cavern, no doubt; and Whetwheel would if it were in Manalink.
....do we know how to get a creature out of the combat window, short of obliterating and re-creating it? Removing STATE_ATTACKING|STATE_BLOCKING and setting blocking to -1, like in regenerate_target_exe(), isn't working.
If you unmorph an attacking (or presumably blocking; I didn't test) Lumithread Field, it stays in combat. Or at least in the combat window.
Which card behaved improperly?
Lumithread Field.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev 2bba4ec.
What exactly should be the correct behavior/interaction?
506.4. A permanent is removed from combat if it leaves the battlefield, if its controller changes, if it phases out, if an effect specifically removes it from combat, if it's a planeswalker that's being attacked and stops being a planeswalker, or if it's an attacking or blocking creature that regenerates (see rule 701.13) or stops being a creature. A creature that's removed from combat stops being an attacking, blocking, blocked, and/or unblocked creature. A planeswalker that's removed from combat stops being attacked.
Are any other cards possibly affected by this bug?
Zoetic Cavern, no doubt; and Whetwheel would if it were in Manalink.
....do we know how to get a creature out of the combat window, short of obliterating and re-creating it? Removing STATE_ATTACKING|STATE_BLOCKING and setting blocking to -1, like in regenerate_target_exe(), isn't working.