[confirmed-partly]Arcane Lighthouse continuous, not one-shot
Report wrong Card behavior to get it fixed.
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
PLEASE ADD SAVEGAMES TO YOUR TOPIC !
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[confirmed-partly]Arcane Lighthouse continuous, not one-shot
by Korath » 26 May 2017, 21:14
Describe the bug:
Arcane Lighthouse's second ability prevents all creatures that your opponent controls from having shroud or hexproof until end of turn, not those that he controls when it resolves. So if he plays e.g. a Slippery Bogle after the ability resolves, it doesn't have hexproof (but should); or if you Control Magic a properly-affected creature, it has hexproof/shroud again after your opponent loses control of it.
Which card behaved improperly?
Arcane Lighthouse.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev 6309079.
What exactly should be the correct behavior/interaction?
Rulings:
11/7/2014: The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won’t be affected.
11/7/2014: After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures he or she controls hexproof wouldn’t cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
Are any other cards possibly affected by this bug?
No. The only other cards that prevent other cards from gaining abilities (instead of just making them lose them) are Archetype of Aggression and the rest of its cycle from Born of the Gods; those are supposed to, and do, work the way Arcane Lighthouse currently does. Glaring Spotlight's first ability also should work similarly to how Arcane Lighthouse currently does.
Arcane Lighthouse's second ability prevents all creatures that your opponent controls from having shroud or hexproof until end of turn, not those that he controls when it resolves. So if he plays e.g. a Slippery Bogle after the ability resolves, it doesn't have hexproof (but should); or if you Control Magic a properly-affected creature, it has hexproof/shroud again after your opponent loses control of it.
Which card behaved improperly?
Arcane Lighthouse.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev 6309079.
What exactly should be the correct behavior/interaction?
Rulings:
11/7/2014: The second ability applies only to creatures controlled by your opponents when it resolves. Creatures that enter the battlefield or come under an opponent's control later in the turn won’t be affected.
11/7/2014: After the second ability resolves, continuous effects generated by the resolution of spells and abilities that would give hexproof or shroud to one of the affected creatures aren't created. For example, after the second ability resolves, a spell cast by an opponent that gives creatures he or she controls hexproof wouldn’t cause the creatures to have hexproof. (If that spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)
Are any other cards possibly affected by this bug?
No. The only other cards that prevent other cards from gaining abilities (instead of just making them lose them) are Archetype of Aggression and the rest of its cycle from Born of the Gods; those are supposed to, and do, work the way Arcane Lighthouse currently does. Glaring Spotlight's first ability also should work similarly to how Arcane Lighthouse currently does.
Last edited by Aswan jaguar on 27 May 2017, 06:41, edited 1 time in total.
Reason: partly confirmed
Reason: partly confirmed
-
Korath - DEVELOPER
- Posts: 3707
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1106 times
Re: Arcane Lighthouse continuous, not one-shot
by Aswan jaguar » 27 May 2017, 06:40
This is confirmed, it happens in public version, too.
I am bit sceptical about this though:
I am bit sceptical about this though:
since Arcane Lighthouse affects creatures your opponent's control (not own) and then control is changed shouldn't be working as it is now.Korath wrote: if you Control Magic a properly-affected creature, it has hexproof/shroud again after your opponent loses control of it.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8075
- Joined: 13 May 2010, 12:17
- Has thanked: 729 times
- Been thanked: 455 times
2 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 22 guests