[confirmed]Sutured Ghoul vs. other */*
Posted: 01 Jul 2017, 03:52
Describe the bug:
If Sutured Ghoul exiles a creature with a power/toughness characteristic-defining ability, it uses that card's power/toughness as it existed in the graveyard at the moment you exiled it, and with any previously-chosen creatures already exiled.
So if you have only a Lord of Extinction and a Grizzly Bears in your graveyard, the AI has nothing in its graveyard, and you select the Lord first and the Bears second, your Ghoul becomes 4/4 and stays there. If you select the Bears first and the Lord second, it stays at 3/3.
Also, accidentally clicking on a card that's not a creature is taken to mean "I'm done picking creatures to exile", which is highly annoying.
Which card behaved improperly?
Sutured Ghoul.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev f69fea3.
What exactly should be the correct behavior/interaction?
Ruling: 9/22/2011: If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it's in exile are equal to the number of Forests you control, and Sutured Ghoul's power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can't be applied (for instance, it relies on a choice made as the card enters the battlefield), then use 0.
So in the above example, the Sutured Ghoul should be 2/2 (+2/+2 from the Grizzly Bears, +0/+0 from the Lord of Extinction), up until the point where some other card gets put into either player's graveyard.
Are any other cards possibly affected by this bug?
For misclicking invalid cards meaning "I'm done," lots. It's just as annoying in most other places it shows up.
For the primary bug... I hope not. Can anyone think of any?
My initial impression of this card and implementation in Shandalar was the same as in Manalink, just without the problem of exiling and computing them one-by-one. Having to track the cards in exile, take them out of consideration if one gets Pull from Eternity'd, etc. is nutty.
If Sutured Ghoul exiles a creature with a power/toughness characteristic-defining ability, it uses that card's power/toughness as it existed in the graveyard at the moment you exiled it, and with any previously-chosen creatures already exiled.
So if you have only a Lord of Extinction and a Grizzly Bears in your graveyard, the AI has nothing in its graveyard, and you select the Lord first and the Bears second, your Ghoul becomes 4/4 and stays there. If you select the Bears first and the Lord second, it stays at 3/3.
Also, accidentally clicking on a card that's not a creature is taken to mean "I'm done picking creatures to exile", which is highly annoying.
Which card behaved improperly?
Sutured Ghoul.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev f69fea3.
What exactly should be the correct behavior/interaction?
Ruling: 9/22/2011: If any of the creature cards you exile has a characteristic-defining ability that defines its power and/or toughness, that ability will apply. For example, if Dungrove Elder is exiled this way, its power and toughness while it's in exile are equal to the number of Forests you control, and Sutured Ghoul's power and toughness will change as the number of Forests you control changes. If the characteristic-defining ability can't be applied (for instance, it relies on a choice made as the card enters the battlefield), then use 0.
So in the above example, the Sutured Ghoul should be 2/2 (+2/+2 from the Grizzly Bears, +0/+0 from the Lord of Extinction), up until the point where some other card gets put into either player's graveyard.
Are any other cards possibly affected by this bug?
For misclicking invalid cards meaning "I'm done," lots. It's just as annoying in most other places it shows up.
For the primary bug... I hope not. Can anyone think of any?
My initial impression of this card and implementation in Shandalar was the same as in Manalink, just without the problem of exiling and computing them one-by-one. Having to track the cards in exile, take them out of consideration if one gets Pull from Eternity'd, etc. is nutty.