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[confirmed] When Scavenging Ooze is cast game crashes

Report wrong Card behavior to get it fixed.
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[confirmed] When Scavenging Ooze is cast game crashes

Postby Aswan jaguar » 15 Oct 2017, 11:25

Describe the Bug:
When AI thinks to cast Scavenging Ooze or I cast it as soon as it is put on stack game crashes.

Which card did behave improperly?
Scavenging Ooze

Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel

What exactly should be the correct behavior/interaction?


Are any other cards possibly affected by this bug?
-
Attachments
scavenging.rar
Besides the savegame it also contains the .dmp file
(12.9 KiB) Downloaded 5 times
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: When Scavenging Ooze is cast game crashes

Postby Korath » 15 Oct 2017, 13:30

Code: Select all
0x24d4b3a   generic_activated_ability_with_target_in_grave()     functions/functions.c:16197
0x23c3920   card_scavenging_ooze()                               cards/commander.c:1007
0x24ec735   ??                                                   functions/call_card_fn.asm:?
0x24d745d   call_card_fn()                                       functions/events.c:36
0x24d7bb3   dispatch_event_to_single_card()                      functions/events.c:259
0x476d35    sub_476B90(int player, int card)
0x476996    sub_476840(int a1)
0x475c5d    sub_475A30(int TENTATIVE_player, const char *srcstr)
0x436d07    sub_436B00(signed int a1, event_t event, const char *srcstr, int a4)
0x436a80    allow_response(int a1, int phase, const char *a3, int event_or_trigger_or_phase)
0x43d031    discard_phase(int a1, int a2)
0x4399e4    switch_phase(int a3)
0x47902c    start_duel()
0x4946e9    start_duel_thread(int a1)
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
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