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Death Rattle cast normally crash-delve not resolving

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Death Rattle cast normally crash-delve not resolving

Postby Aswan jaguar » 17 Oct 2017, 18:00

Describe the Bug:
AI cast Death Rattle selected normal cost and game crashed.

Which card did behave improperly?
Death Rattle

Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel

What exactly should be the correct behavior/interaction?


Are any other cards possibly affected by this bug?
-
Attachments
death rattle crash.rar
Contains a savegame and the .dmp file
(3.95 KiB) Downloaded 5 times
Last edited by Aswan jaguar on 29 Oct 2017, 10:41, edited 1 time in total.
Reason: retitled to actual bug
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: AI cast Death Rattle game crashed.

Postby Korath » 17 Oct 2017, 18:41

The dmp is Emblem of the Warmind's fault; Death Rattle is at best peripherally related.

bad parameters
get_card_instance(-1, -1)
functions/show_backtrace.c:19:show_backtrace(...)
functions/deck.c:307:get_card_instance(...)
functions/events.c:609:get_abilities(...)
functions/auras.c:484:targeted_aura_impl(...)
functions/auras.c:540:vanilla_aura(...)
cards/future_sight.c:907:card_emblem_of_the_warmind(...)
call_card_fn_impl(...)
functions/events.c:36:call_card_fn(...)
functions/events.c:93:dispatch_event_raw(...)
functions/events.c:778:get_abilities(...)
functions/engine.c:146:recalculate_all_cards_in_play(...)
resolve_top_card_on_stack()
functions/events.c:587:resolve_trigger(...)
sub_475A30(int TENTATIVE_player, const char *srcstr)
functions/events.c:401:dispatch_trigger_impl(...)
functions/events.c:492:dispatch_trigger(...)
dispatch_trigger_twice_once_with_each_player_as_reason(int reason_for_trig, trigger_t trig, const char *prompt, int a4)
kill_card_guts(int player, int card)
functions/deck.c:1182:kill_card_impl(...)
functions/auras.c:381:targeted_aura_impl(...)
functions/auras.c:540:vanilla_aura(...)
cards/future_sight.c:907:card_emblem_of_the_warmind(...)
call_card_fn_impl(...)
functions/events.c:36:call_card_fn(...)
functions/events.c:259:dispatch_event_to_single_card(...)
resolve_top_card_on_stack()
functions/engine.c:1813:put_card_on_stack3(...)
main_phase(int player, int a4, int a5)
switch_phase(int a3)
start_duel()
Mongo's fleas no longer bothered him. But the family of goblins that had moved in behind his left ear was starting to get really irritating.
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Re: AI cast Death Rattle game crashed.

Postby Aswan jaguar » 26 Oct 2017, 11:17

Another .dmp file about Death Rattle this time hopefully.It still is with the same deck.Unless the debugged/obliterated from hand Emblem of the Warmind some turns ago can still affect the game.
Attachments
death rattle2.rar
(15.51 KiB) Downloaded 2 times
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
User avatar
Aswan jaguar
Super Tester
 
Posts: 5330
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Re: AI cast Death Rattle game crashed.

Postby Aswan jaguar » 28 Oct 2017, 11:15

When you select to cast it normally from menu it crashes immediately.When you select to use delve you get to exile the cards you choose to pay for colorless mana but then you never get prompt for {B} mana and spell stays in hand and cards in exile.
---
Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
User avatar
Aswan jaguar
Super Tester
 
Posts: 5330
Joined: 13 May 2010, 12:17
Has thanked: 510 times
Been thanked: 270 times


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