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[fixed]Death Rattle cast normally crash-delve not resolving

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[fixed]Death Rattle cast normally crash-delve not resolving

Postby Aswan jaguar » 17 Oct 2017, 18:00

Describe the Bug:
AI cast Death Rattle selected normal cost and game crashed.

Which card did behave improperly?
Death Rattle

Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel

What exactly should be the correct behavior/interaction?


Are any other cards possibly affected by this bug?
-
Attachments
death rattle crash.rar
Contains a savegame and the .dmp file
(3.95 KiB) Downloaded 144 times
Last edited by Aswan jaguar on 11 Apr 2019, 17:16, edited 2 times in total.
Reason: fixed
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Trying to squash some bugs and playtesting.
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Re: AI cast Death Rattle game crashed.

Postby Korath » 17 Oct 2017, 18:41

The dmp is Emblem of the Warmind's fault; Death Rattle is at best peripherally related.

bad parameters
get_card_instance(-1, -1)
functions/show_backtrace.c:19:show_backtrace(...)
functions/deck.c:307:get_card_instance(...)
functions/events.c:609:get_abilities(...)
functions/auras.c:484:targeted_aura_impl(...)
functions/auras.c:540:vanilla_aura(...)
cards/future_sight.c:907:card_emblem_of_the_warmind(...)
call_card_fn_impl(...)
functions/events.c:36:call_card_fn(...)
functions/events.c:93:dispatch_event_raw(...)
functions/events.c:778:get_abilities(...)
functions/engine.c:146:recalculate_all_cards_in_play(...)
resolve_top_card_on_stack()
functions/events.c:587:resolve_trigger(...)
sub_475A30(int TENTATIVE_player, const char *srcstr)
functions/events.c:401:dispatch_trigger_impl(...)
functions/events.c:492:dispatch_trigger(...)
dispatch_trigger_twice_once_with_each_player_as_reason(int reason_for_trig, trigger_t trig, const char *prompt, int a4)
kill_card_guts(int player, int card)
functions/deck.c:1182:kill_card_impl(...)
functions/auras.c:381:targeted_aura_impl(...)
functions/auras.c:540:vanilla_aura(...)
cards/future_sight.c:907:card_emblem_of_the_warmind(...)
call_card_fn_impl(...)
functions/events.c:36:call_card_fn(...)
functions/events.c:259:dispatch_event_to_single_card(...)
resolve_top_card_on_stack()
functions/engine.c:1813:put_card_on_stack3(...)
main_phase(int player, int a4, int a5)
switch_phase(int a3)
start_duel()
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Re: AI cast Death Rattle game crashed.

Postby Aswan jaguar » 26 Oct 2017, 11:17

Another .dmp file about Death Rattle this time hopefully.It still is with the same deck.Unless the debugged/obliterated from hand Emblem of the Warmind some turns ago can still affect the game.
Attachments
death rattle2.rar
(15.51 KiB) Downloaded 149 times
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Trying to squash some bugs and playtesting.
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Re: AI cast Death Rattle game crashed.

Postby Aswan jaguar » 28 Oct 2017, 11:15

When you select to cast it normally from menu it crashes immediately.When you select to use delve you get to exile the cards you choose to pay for colorless mana but then you never get prompt for {B} mana and spell stays in hand and cards in exile.
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Trying to squash some bugs and playtesting.
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Re: Death Rattle cast normally crash-delve not resolving

Postby Aswan jaguar » 11 Apr 2019, 17:14

Death Rattle fixed in commit c90a46ea the other card was fixed in previous commit.
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Trying to squash some bugs and playtesting.
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