[fixed]Crash error-Emblem of the Warmind has part in it?
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[fixed]Crash error-Emblem of the Warmind has part in it?
by Aswan jaguar » 17 Oct 2017, 18:12
Describe the Bug:
Maybe a synergy thinking error by AI that crashes game.AI is thinking in 1st main and then crashes it seems Emblem of the Warmind has something to do with it as if I remove it from AI's hand no crash happens.
Which card did behave improperly?
?
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
Are any other cards possibly affected by this bug?
-
Maybe a synergy thinking error by AI that crashes game.AI is thinking in 1st main and then crashes it seems Emblem of the Warmind has something to do with it as if I remove it from AI's hand no crash happens.
- generated parameters error | Open
- bad parameters
get_card_instance(-1, -1)
0: 0x0247CE18
1: 0x024A4FDE
2: 0x024D8651
3: 0x02481DB0
4: 0x024838B7
5: 0x02188C86
6: 0x024EC735
7: 0x024D745D
8: 0x024D7FC4
9: 0x024D8B79
10: 0x024AB33C
11: 0x004368F9
12: 0x024D84B0
13: 0x00475CBF
14: 0x024D76FF
15: 0x024D7D97
16: 0x004371B4
17: 0x00477CED
18: 0x024A6E98
19: 0x02481E17
20: 0x024838B7
21: 0x02188C86
22: 0x024EC735
23: 0x024D745D
24: 0x024D7BB3
25: 0x004368C6
26: 0x024ADF57
27: 0x0043BFAA
28: 0x004399BD
29: 0x0047902C
Which card did behave improperly?
?
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
Are any other cards possibly affected by this bug?
-
- Attachments
-
- emblem of the warmind-crash.rar
- savegame and .dmp file
- (16.96 KiB) Downloaded 149 times
Last edited by Aswan jaguar on 28 Mar 2019, 14:08, edited 2 times in total.
Reason: fixed- not pushed.
Reason: fixed- not pushed.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Crash error-Emblem of the Warmind has part in it?
by Korath » 17 Oct 2017, 18:47
The minidump here is essentially the same as the caught dump in the bug reported as Death Rattle's fault:
- Code: Select all
0x24d88d3 get_abilities() functions/events.c:675
0x2481db0 targeted_aura_impl() functions/auras.c:484
0x24838b7 vanilla_aura() functions/auras.c:540
0x2188c86 card_emblem_of_the_warmind() cards/future_sight.c:907
0x24ec735 ?? functions/call_card_fn.asm:?
0x24d745d call_card_fn() functions/events.c:36
0x24d7fc4 dispatch_event_raw() functions/events.c:93
0x24d8b79 get_abilities() functions/events.c:778
0x24ab33c recalculate_all_cards_in_play() functions/engine.c:146
0x4368f9 resolve_top_card_on_stack()
0x24d84b0 resolve_trigger() functions/events.c:587
0x475cbf sub_475A30(int TENTATIVE_player, const char *srcstr)
0x24d76ff dispatch_trigger_impl() functions/events.c:401
0x24d7d97 dispatch_trigger() functions/events.c:492
0x4371b4 dispatch_trigger_twice_once_with_each_player_as_reason(int reason_for_trig, trigger_t trig, const char *prompt, int a4)
0x477ced kill_card_guts(int player, int card)
0x24a6e98 kill_card_impl() functions/deck.c:1182
0x2481e17 targeted_aura_impl() functions/auras.c:381
0x24838b7 vanilla_aura() functions/auras.c:540
0x2188c86 card_emblem_of_the_warmind() cards/future_sight.c:907
0x24ec735 ?? functions/call_card_fn.asm:?
0x24d745d call_card_fn() functions/events.c:36
0x24d7bb3 dispatch_event_to_single_card() functions/events.c:259
0x4368c6 resolve_top_card_on_stack()
0x24adf57 put_card_on_stack3() functions/engine.c:1813
0x43bfaa main_phase(int player, int a4, int a5)
0x4399bd switch_phase(int a3)
0x47902c start_duel()
0x4946e9 start_duel_thread(int a1)
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Korath - DEVELOPER
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Re: Crash error-Emblem of the Warmind has part in it?
by Aswan jaguar » 17 Oct 2017, 18:52
So both times it is Emblem of the Warmind, right? Which one should I leave open?
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Aswan jaguar - Super Tester Elite
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Re: Crash error-Emblem of the Warmind has part in it?
by Korath » 18 Oct 2017, 04:33
Either or both. (Unless you included the wrong dmp file in the Death Rattle bug. I didn't try to load the savegame.)
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Re: [confirmed]Crash error-Emblem of the Warmind has part in
by Aswan jaguar » 28 Mar 2019, 14:07
Fixed in commit 682f2224 - not pushed.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [fixed]Crash error-Emblem of the Warmind has part in it?
by Korath » 20 Jul 2019, 13:58
Still crashes, just like it did before.
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Re: [fixed]Crash error-Emblem of the Warmind has part in it?
by Aswan jaguar » 21 Jul 2019, 08:18
For me it doesn't crash for me or for AI. Do you have a test scenario that it crashes for sure?
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [fixed]Crash error-Emblem of the Warmind has part in it?
by Korath » 21 Jul 2019, 17:00
Put a creature and three Mountains on the bf, and an Emblem and a Lightning Bolt in your hand. Cast the Emblem on the creature, then Bolt the creature while the aura's still on the stack.
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Korath - DEVELOPER
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Re: [fixed]Crash error-Emblem of the Warmind has part in it?
by Aswan jaguar » 22 Jul 2019, 14:21
I don't remember if that was the original case but if it was then we have another bug report about auras in stack and crashes so if this doesn't add anything extra, I will keep the other report:
viewtopic.php?f=86&t=21476&p=221477&hilit=aura+crash#p221148
A lot of crashes because of this, is this easy enough so you can guide me to fix it? It is global bug not per card right?
viewtopic.php?f=86&t=21476&p=221477&hilit=aura+crash#p221148
A lot of crashes because of this, is this easy enough so you can guide me to fix it? It is global bug not per card right?
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
- Posts: 8078
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