It is currently 20 Apr 2024, 02:00
   
Text Size

[fixed]Crash error-Emblem of the Warmind has part in it?

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

[fixed]Crash error-Emblem of the Warmind has part in it?

Postby Aswan jaguar » 17 Oct 2017, 18:12

Describe the Bug:
Maybe a synergy thinking error by AI that crashes game.AI is thinking in 1st main and then crashes it seems Emblem of the Warmind has something to do with it as if I remove it from AI's hand no crash happens.
2017-10-17_210331.jpg

generated parameters error | Open
bad parameters
get_card_instance(-1, -1)
0: 0x0247CE18
1: 0x024A4FDE
2: 0x024D8651
3: 0x02481DB0
4: 0x024838B7
5: 0x02188C86
6: 0x024EC735
7: 0x024D745D
8: 0x024D7FC4
9: 0x024D8B79
10: 0x024AB33C
11: 0x004368F9
12: 0x024D84B0
13: 0x00475CBF
14: 0x024D76FF
15: 0x024D7D97
16: 0x004371B4
17: 0x00477CED
18: 0x024A6E98
19: 0x02481E17
20: 0x024838B7
21: 0x02188C86
22: 0x024EC735
23: 0x024D745D
24: 0x024D7BB3
25: 0x004368C6
26: 0x024ADF57
27: 0x0043BFAA
28: 0x004399BD
29: 0x0047902C



Which card did behave improperly?
?

Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel

What exactly should be the correct behavior/interaction?


Are any other cards possibly affected by this bug?
-
Attachments
emblem of the warmind-crash.rar
savegame and .dmp file
(16.96 KiB) Downloaded 148 times
Last edited by Aswan jaguar on 28 Mar 2019, 14:08, edited 2 times in total.
Reason: fixed- not pushed.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: Crash error-Emblem of the Warmind has part in it?

Postby Korath » 17 Oct 2017, 18:47

The minidump here is essentially the same as the caught dump in the bug reported as Death Rattle's fault:
Code: Select all
0x24d88d3   get_abilities()                                      functions/events.c:675
0x2481db0   targeted_aura_impl()                                 functions/auras.c:484
0x24838b7   vanilla_aura()                                       functions/auras.c:540
0x2188c86   card_emblem_of_the_warmind()                         cards/future_sight.c:907
0x24ec735   ??                                                   functions/call_card_fn.asm:?
0x24d745d   call_card_fn()                                       functions/events.c:36
0x24d7fc4   dispatch_event_raw()                                 functions/events.c:93
0x24d8b79   get_abilities()                                      functions/events.c:778
0x24ab33c   recalculate_all_cards_in_play()                      functions/engine.c:146
0x4368f9    resolve_top_card_on_stack()
0x24d84b0   resolve_trigger()                                    functions/events.c:587
0x475cbf    sub_475A30(int TENTATIVE_player, const char *srcstr)
0x24d76ff   dispatch_trigger_impl()                              functions/events.c:401
0x24d7d97   dispatch_trigger()                                   functions/events.c:492
0x4371b4    dispatch_trigger_twice_once_with_each_player_as_reason(int reason_for_trig, trigger_t trig, const char *prompt, int a4)
0x477ced    kill_card_guts(int player, int card)
0x24a6e98   kill_card_impl()                                     functions/deck.c:1182
0x2481e17   targeted_aura_impl()                                 functions/auras.c:381
0x24838b7   vanilla_aura()                                       functions/auras.c:540
0x2188c86   card_emblem_of_the_warmind()                         cards/future_sight.c:907
0x24ec735   ??                                                   functions/call_card_fn.asm:?
0x24d745d   call_card_fn()                                       functions/events.c:36
0x24d7bb3   dispatch_event_to_single_card()                      functions/events.c:259
0x4368c6    resolve_top_card_on_stack()
0x24adf57   put_card_on_stack3()                                 functions/engine.c:1813
0x43bfaa    main_phase(int player, int a4, int a5)
0x4399bd    switch_phase(int a3)
0x47902c    start_duel()
0x4946e9    start_duel_thread(int a1)
User avatar
Korath
DEVELOPER
 
Posts: 3707
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1106 times

Re: Crash error-Emblem of the Warmind has part in it?

Postby Aswan jaguar » 17 Oct 2017, 18:52

So both times it is Emblem of the Warmind, right? Which one should I leave open?
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: Crash error-Emblem of the Warmind has part in it?

Postby Korath » 18 Oct 2017, 04:33

Either or both. (Unless you included the wrong dmp file in the Death Rattle bug. I didn't try to load the savegame.)
User avatar
Korath
DEVELOPER
 
Posts: 3707
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1106 times

Re: [confirmed]Crash error-Emblem of the Warmind has part in

Postby Aswan jaguar » 28 Mar 2019, 14:07

Fixed in commit 682f2224 - not pushed.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: [fixed]Crash error-Emblem of the Warmind has part in it?

Postby Korath » 20 Jul 2019, 13:58

Still crashes, just like it did before.
User avatar
Korath
DEVELOPER
 
Posts: 3707
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1106 times

Re: [fixed]Crash error-Emblem of the Warmind has part in it?

Postby Aswan jaguar » 21 Jul 2019, 08:18

For me it doesn't crash for me or for AI. Do you have a test scenario that it crashes for sure?
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times

Re: [fixed]Crash error-Emblem of the Warmind has part in it?

Postby Korath » 21 Jul 2019, 17:00

Put a creature and three Mountains on the bf, and an Emblem and a Lightning Bolt in your hand. Cast the Emblem on the creature, then Bolt the creature while the aura's still on the stack.
User avatar
Korath
DEVELOPER
 
Posts: 3707
Joined: 02 Jun 2013, 05:57
Has thanked: 496 times
Been thanked: 1106 times

Re: [fixed]Crash error-Emblem of the Warmind has part in it?

Postby Aswan jaguar » 22 Jul 2019, 14:21

I don't remember if that was the original case but if it was then we have another bug report about auras in stack and crashes so if this doesn't add anything extra, I will keep the other report:
viewtopic.php?f=86&t=21476&p=221477&hilit=aura+crash#p221148

A lot of crashes because of this, is this easy enough so you can guide me to fix it? It is global bug not per card right?
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8078
Joined: 13 May 2010, 12:17
Has thanked: 730 times
Been thanked: 458 times


Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 57 guests


Who is online

In total there are 57 users online :: 0 registered, 0 hidden and 57 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 57 guests

Login Form