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[fixed]AI-Momentary Blink crash at combat damage resolution

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[fixed]AI-Momentary Blink crash at combat damage resolution

Postby Aswan jaguar » 22 Nov 2017, 17:03

Describe the Bug:
This crash happened after or while combat damage resolved.AI probably tries to cast then Momentary Blink.

Which card did behave improperly?
Momentary Blink-AI

Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel

What exactly should be the correct behavior/interaction?


Are any other cards possibly affected by this bug?
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Attachments
crash on combat damage resolving.rar
savegame and .dmp error
(14.29 KiB) Downloaded 158 times
Last edited by Aswan jaguar on 09 Nov 2019, 14:38, edited 1 time in total.
Reason: fixed
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Trying to squash some bugs and playtesting.
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Re: AI-Momentary Blink crash at combat damage resolution

Postby Aswan jaguar » 07 Oct 2018, 13:50

I had the same crash with Acrobatic Maneuver which has the same wording and AI probably trying to save a creature dealt lethal damage. Probably all cards that exile creature you control and then return the creature to be bugged and are instants or activated abilities. It could be for sorceries too with flash.


some probable candidates | Open
Cloudshift
Conjurer's Closet
Displace
Eldrazi Displacer
Essence Flux
Ghostly Flicker
Illusionist's Stratagem
Momentary Blink
Nephalia Smuggler
Ojutai Exemplars
Ordinary Pony
Restoration Angel
Siren's Ruse
Triad of Fates
Turn to Mist
Vizier of Deferment
Voidwalk
Voyager Staff
Wispweaver Angel
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Re: AI-Momentary Blink crash at combat damage resolution

Postby Aswan jaguar » 09 Nov 2019, 14:38

AI code in my tests doesn't add anything but bugs. The original bug was only a text missing entry, however AI still considered it as a regeneration card while
AI still plays the card without that code to save it's card from
destruction and also in combat if the result of the combat is not a fair
trade according to AI.
Fixed this, Cloudshift, Acrobatic Maneuver and Flicker in commit fb30d744. The others were fine.
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Trying to squash some bugs and playtesting.
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