[fixed]Goblin Razerunners activated ability prompt wrong
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[fixed]Goblin Razerunners activated ability prompt wrong
by Aswan jaguar » 19 Jan 2018, 16:43
Describe the Bug:
Goblin Razerunners leads to ever-ending thinking loops if it is in the battlefield and an action is taken no matter which player has it. fixed
Which card did behave improperly?
Goblin Razerunners
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
Goblin Razerunners
Are any other cards possibly affected by this bug?
-
Which card did behave improperly?
Goblin Razerunners
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink dev 778ccb5 version - duel
What exactly should be the correct behavior/interaction?
Goblin Razerunners
Are any other cards possibly affected by this bug?
-
- Attachments
-
- goblin razeruners.rar
- (2.5 KiB) Downloaded 153 times
Last edited by Aswan jaguar on 29 Aug 2019, 12:32, edited 2 times in total.
Reason: fixed
Reason: fixed
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: Goblin Razerunners - loops
by Aswan jaguar » 06 Jan 2019, 11:06
Fixed in ab86602..2eed6b0.
I couldn't fix the wrong prompt message "Select a card." when you activate it's ability, no matter that I tried a lot.
I couldn't fix the wrong prompt message "Select a card." when you activate it's ability, no matter that I tried a lot.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
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Re: Goblin Razerunners activated ability prompt wrong
by Korath » 09 Jan 2019, 00:30
What this did was to disable the card's combat AI entirely. The generic_activated_ability_with_sacrifice_as_cost() was correct; the problem is that c is never incremented in the while loop (which should be a for anyway).
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Korath - DEVELOPER
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Re: Goblin Razerunners activated ability prompt wrong
by Aswan jaguar » 30 Jan 2019, 13:22
Loop fixed properly by Korath in a818a6232.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
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Re: Goblin Razerunners activated ability prompt wrong
by Aswan jaguar » 29 Aug 2019, 12:27
Prompt fixed in commit 531e59a3.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
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