[fixed]Kaya, Ghost Assassin exile ability
Posted: 11 Jun 2018, 15:30
Describe the Bug:
Kaya, Ghost Assassin.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Dev master head, cde9295.
What exactly should be the correct behavior/interaction ?
You can do any of four things for the first ability: exile Kaya; exile a target creature; exile nothing; or cancel activation.
Are any other cards possibly affected by this bug ?
- You can't choose to exile the planeswalker itself with Kaya, Ghost Assassin's first ability.
- You get a cancel button instead of a done (or decline) one. If it's meant to cancel, it doesn't.
- If it's meant to mean done/decline, and you click it, the game dumps twice immediately, then segfaults at your next upkeep.
- Code: Select all
bad parameters
get_card_instance(-1, -1)
functions/show_backtrace.c:19:show_backtrace(...)
functions/deck.c:307:get_card_instance(...)
functions/deck.c:440:get_original_internal_card_id(...)
cards/conspiracy-take-the-crown.c:1921:card_kaya_ghost_assassin(...)
call_cards_function<eax>(card_data_t *cd<eax>, int player, int card, event_t event)
fx_activation_906(int player, int card, event_t event)
call_card_fn_impl(...)
functions/events.c:36:call_card_fn(...)
functions/events.c:259:dispatch_event_to_single_card(...)
resolve_top_card_on_stack()
functions/engine.c:1596:finalize_activation(...)
main_phase(int player, int a4, int a5)
switch_phase(int a3)
start_duel()
start_duel_thread(int a1)
0x7672d2e9
0x775c1603
0x775c15d6
bad parameters
get_card_instance(-1, -1)
functions/show_backtrace.c:19:show_backtrace(...)
functions/deck.c:307:get_card_instance(...)
functions/functions.c:12322:get_owner(...)
cards/conspiracy-take-the-crown.c:1922:card_kaya_ghost_assassin(...)
call_cards_function<eax>(card_data_t *cd<eax>, int player, int card, event_t event)
fx_activation_906(int player, int card, event_t event)
call_card_fn_impl(...)
functions/events.c:36:call_card_fn(...)
functions/events.c:259:dispatch_event_to_single_card(...)
resolve_top_card_on_stack()
functions/engine.c:1596:finalize_activation(...)
main_phase(int player, int a4, int a5)
switch_phase(int a3)
start_duel()
start_duel_thread(int a1)
0x7672d2e9
0x775c1603
0x775c15d6
#0 0x020d5856 in kaya_ghost_assassin_legacy (player=<optimized out>, card=<optimized out>, event=<optimized out>) at cards/conspiracy-take-the-crown.c:1844
#1 0x00000001 in ?? ()
#2 0x0000000a in ?? ()
#3 0x0000007e in ?? ()
#4 0x000000c9 in ?? ()
#5 0x004f00f8 in sub_4E9564 ()
#6 0x00457e4a in fx_custom_903 ()
#7 0x024ee695 in call_card_fn_impl () from ./manalinkeh.dll
#8 0x024962dd in call_card_fn (address=0x457e10, instance=0x4f00f8, player=player@entry=0, card=10, card@entry=1168010808, event=event@entry=EVENT_RESOLVE_TRIGGER) at functions/events.c:34
#9 0x02496e44 in dispatch_event_raw (event=event@entry=EVENT_RESOLVE_TRIGGER) at functions/events.c:105
#10 0x024971f6 in dispatch_trigger_to_one_card (player=0, card=10, event=EVENT_RESOLVE_TRIGGER) at functions/events.c:317
#11 0x004367c3 in resolve_top_card_on_stack ()
#12 0x02497330 in resolve_trigger (player=0, card=10, TENTATIVE_reason_for_trigger_controller=0) at functions/events.c:581
#13 0x004766dc in sub_475A30 ()
#14 0x0249657f in dispatch_trigger_impl (player=player@entry=0, trig=trig@entry=TRIGGER_UPKEEP, xtrig=xtrig@entry=0, prompt=prompt@entry=0x739c20 "Begin Upkeep", TENTATIVE_allow_response=<optimized out>, TENTATIVE_allow_response@entry=0) at functions/events.c:400
#15 0x02496c17 in dispatch_trigger (player=player@entry=0, trig=trig@entry=TRIGGER_UPKEEP, prompt=prompt@entry=0x739c20 "Begin Upkeep", TENTATIVE_allow_response=TENTATIVE_allow_response@entry=0) at functions/events.c:491
#16 0x024b32ca in upkeep_phase (player=<optimized out>) at functions/engine.c:373
#17 0x00439983 in switch_phase ()
#18 0x0047902c in start_duel ()
#19 0x004946e9 in start_duel_thread ()
#20 0x7672d2e9 in KERNEL32!BaseThreadInitThunk () from c:/Windows/system32/kernel32.dll
#21 0x775c1603 in ntdll!RtlInitializeExceptionChain () from c:/Windows/system32/ntdll.dll
#22 0x775c15d6 in ntdll!RtlInitializeExceptionChain () from c:/Windows/system32/ntdll.dll
#23 0x00000000 in ?? ()
Kaya, Ghost Assassin.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
Dev master head, cde9295.
What exactly should be the correct behavior/interaction ?
You can do any of four things for the first ability: exile Kaya; exile a target creature; exile nothing; or cancel activation.
Are any other cards possibly affected by this bug ?