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[confirm]Chaos Orb random effect percendage seems off

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[confirm]Chaos Orb random effect percendage seems off

Postby travolter » 16 Aug 2018, 17:49

hi guys!!!,

here writing in the name of a little magic 93-94 community playing this format with manalink everyday ;)

Chaos orb is currently a non working card (you can add it to your deck anyway but without any effect when you use it).
WIth Chaos orb you only need to win a coin flip.... so... a fast way to implement the card into manalink would be to use the "desert twister" card code if you win the coin flip. That will be enough to have the "randomness" of the card implemented and of course would not broke the rules so much.

Thanks a lot and best wishes for everyone involved into the code of this project :)
Last edited by Aswan jaguar on 17 Aug 2018, 11:30, edited 1 time in total.
Reason: strikethrough wrong -confirm random effect not so good
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Re: Implementing "chaos orb"

Postby Aswan jaguar » 17 Aug 2018, 07:42

This should be post on bug forums as the card is already implemented. The card works both in latest public release EMNv2 and in dev 778ccb5. However it seems the percentage mentioned on the card itself (In-game effect: Probability of destroying target permanent: 75%; two permanents: 5%; your own permanents: 5%; no permanents: 15%.) is not reliable enough:
In my tests the first 2 Chaos Orb I tested out of 7 tries didn't destroy anything later ones did destroy 1 opponent's permanent. The ratio destroy not destroy in very few activations though altogether around 30 was 19 no destroy anything 11 or (very close to that) destroy an opponent's permanent. Never owners never more than 1 permanent.
This will be moved to bug forums.

EDIT: It will soon be moved to bug forums.
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Re: Implementing "chaos orb"

Postby travolter » 17 Aug 2018, 08:52

I did not know that chaos orb was fully implemented. Im using EMNv2 and in my tests when I activate the chaos orb I cannot select a target... seems that the effect select a random target. I dont know if the card was coded in that way.. but I think that it is a bug.
The card should ask for targets ( I would use 2 targets max. In real magic rarely you destroy 3 or more) .. then apply these % to add the randomness, that I think should be ok
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Re: Implementing "chaos orb"

Postby Aswan jaguar » 17 Aug 2018, 11:27

The card doesn't target so it is correctly coded. However the randomness of no destroy/destroy effects and the percentage of that should increase as battlefield fills with permanents.
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Re: [confirm]Chaos Orb random effect percendage seems off

Postby travolter » 17 Aug 2018, 16:48

I was asking about the target because when people uses chaos orb the card is flipped over a "target" card, it is not flipped at random over the board.. anyway I understand that if you want to be correct with the rules the card is correctly codec in this way, but the way that card is played uses a target.
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