[fixed]Lodestone Bauble: nothing happens, multiple ways
Posted: 24 Oct 2018, 18:47
Describe the Bug:
fixed
Which card behaved improperly?
Lodestone Bauble.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev master head, 183dd0e.
What exactly should be the correct behavior/interaction?
What I was actually trying to test, and couldn't, was this appalling ruling:
10/1/2008: "Up to four" means zero, one, two, three, or four. If you choose zero targets, you still choose a player. That player will draw a card at the beginning of the next turn's upkeep.
I can't think of any other card that depends on the properties of targets that were never even chosen.
- Lodestone Bauble can't be activated unless at least one player has at least one basic land in his graveyard.
- If you try to target fewer than four basic lands (including if there aren't that many), activation is cancelled.
- If you do target four basic lands, nothing happens at resolution.
Which card behaved improperly?
Lodestone Bauble.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Dev master head, 183dd0e.
What exactly should be the correct behavior/interaction?
- Zero is "up to four".
- One, two, and three are also "up to four".
- Any targeted lands that are valid at resolution are put on top of the player's library, and unless at least one was targeted and none was valid, that player slowtrips.
What I was actually trying to test, and couldn't, was this appalling ruling:
10/1/2008: "Up to four" means zero, one, two, three, or four. If you choose zero targets, you still choose a player. That player will draw a card at the beginning of the next turn's upkeep.
I can't think of any other card that depends on the properties of targets that were never even chosen.