[confirmed]Proliferate chooses which counter on permanent/pl
Report wrong Card behavior to get it fixed.
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[confirmed]Proliferate chooses which counter on permanent/pl
by FastEddie » 27 Apr 2020, 16:01
Describe the Bug:
Contagion Engine proliferates also poison counters the opponent has. Also, when choosing "Auto mode" I get asked for every type of counter.
Which card behaved improperly?
Contagion Engine.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Version 3-2020 9e576b6
Duel
What exactly should be the correct behavior/interaction?
Opponent's poison counters should not be increased. Auto mode should proliferate all types of counters without further asking.
Are any other cards possibly affected by this bug?
All cards with Proliferate mechanic.
Contagion Engine proliferates also poison counters the opponent has. Also, when choosing "Auto mode" I get asked for every type of counter.
Which card behaved improperly?
Contagion Engine.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Version 3-2020 9e576b6
Duel
What exactly should be the correct behavior/interaction?
Opponent's poison counters should not be increased. Auto mode should proliferate all types of counters without further asking.
Are any other cards possibly affected by this bug?
All cards with Proliferate mechanic.
- Attachments
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- Contagion Engine.txt
- (642 Bytes) Downloaded 131 times
Last edited by Aswan jaguar on 30 May 2020, 16:13, edited 4 times in total.
Reason: confirmed -renamed tocurrent bug
Reason: confirmed -renamed tocurrent bug
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Argivian Archaeologist in the Library of Leng studying the Spells of the Ancients
Argivian Archaeologist in the Library of Leng studying the Spells of the Ancients
Re: Contagion Engine: proliferates poision counters
by FastEddie » 27 Apr 2020, 16:02
Wrong attachment
- Attachments
-
- ContagionEngine.zip
- (3.23 KiB) Downloaded 128 times
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Argivian Archaeologist in the Library of Leng studying the Spells of the Ancients
Argivian Archaeologist in the Library of Leng studying the Spells of the Ancients
Re: Contagion Engine: proliferates poision counters
by Aswan jaguar » 27 Apr 2020, 18:08
Contagion Engine's activated ability should increase poison counters as any other counter a player can have. In fact I see that it can't choose a player with poison counters on manual mode while it should. On auto mode it adds too many counters on players. And prompts twice. wrong
From the Comprehensive Rules (April 17, 2020—Ikoria: Lair of Behemoths)
701.26. Proliferate
701.26a To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has.
From the Comprehensive Rules (April 17, 2020—Ikoria: Lair of Behemoths)
701.26. Proliferate
701.26a To proliferate means to choose any number of permanents and/or players that have a counter, then give each one additional counter of each kind that permanent or player already has.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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Re: [confirmed]Contagion Engine vs poison counters to player
by Aswan jaguar » 30 May 2020, 16:08
Fixed that proliferate cards added too many counters when choosing auto to players in fc69c5f.
In War of Sparks the rules changed and you can't choose which counters on permanent cards to proliferate but only which permanent or player. This has to be implemented for auto and manual choice.
In War of Sparks the rules changed and you can't choose which counters on permanent cards to proliferate but only which permanent or player. This has to be implemented for auto and manual choice.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
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