[confirmed] Multiple activation redirect effects on stack
Report wrong Card behavior to get it fixed.
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[confirmed] Multiple activation redirect effects on stack
by client h » 21 Mar 2021, 12:47
Hi,
When you use Zhalfirin Crusader's second ability multiple times, to redirect more than 1 damage being dealt to Zhalfirin Crusader, it only deals 1 damage to any target and ignores the other damage that you redirect.
Regards
ManaLink 3.0 Dec 2020 updated with the March 2021 update
When you use Zhalfirin Crusader's second ability multiple times, to redirect more than 1 damage being dealt to Zhalfirin Crusader, it only deals 1 damage to any target and ignores the other damage that you redirect.
Regards
ManaLink 3.0 Dec 2020 updated with the March 2021 update
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Last edited by Aswan jaguar on 22 Mar 2021, 17:14, edited 1 time in total.
Reason: confirmed - retitled
Reason: confirmed - retitled
Re: Zhalfirin Crusader
by Aswan jaguar » 21 Mar 2021, 13:20
I don't know if we can make them work good while a previous activation is still on the stack.
If you let the first activation to resolve then you can redirect the next damage and so on, so you can redirect all damage if you have the mana for that. You just can't redirect correctly while there is an activation of redirection on stack.
I think it was devised this way to overcome other issues and combos not working. For instance if you redirect the damage one by one you can prevent that damage with another card if all go to stack it resolves at once and you have only the opportunity to prevent only the last point of damage.
If you let the first activation to resolve then you can redirect the next damage and so on, so you can redirect all damage if you have the mana for that. You just can't redirect correctly while there is an activation of redirection on stack.
I think it was devised this way to overcome other issues and combos not working. For instance if you redirect the damage one by one you can prevent that damage with another card if all go to stack it resolves at once and you have only the opportunity to prevent only the last point of damage.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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