EVENT_POW_BOOST in generic_shade()
Report wrong Card behavior to get it fixed.
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EVENT_POW_BOOST in generic_shade()
by Aswan jaguar » 26 May 2024, 13:32
Describe the Bug:
Cards that I tested that can activate to boost using generic_shade() and generic_shade_merge_pt() tells AI that it will boost twice the amount it is set for each activation/mana set. For Instance Firehoof Cavalry which is an 1/1 creature with a Mountain and any three lands tells AI that it will get +4 and not +2 power so it will happily attack into a 4/4 creature or a 5/5 creature.Works fine in public version. wrong same behaviour in public.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
dev commit C7E27 / duel
What exactly should be the correct behavior/interaction?
For each activation and amount of mana set in generic_shade() and amount set to boost that much AI get's it will get in precombat AI decisions.
Are any other cards possibly affected by this bug?
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Cards that I tested that can activate to boost using generic_shade() and generic_shade_merge_pt() tells AI that it will boost twice the amount it is set for each activation/mana set. For Instance Firehoof Cavalry which is an 1/1 creature with a Mountain and any three lands tells AI that it will get +4 and not +2 power so it will happily attack into a 4/4 creature or a 5/5 creature.
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
dev commit C7E27 / duel
What exactly should be the correct behavior/interaction?
For each activation and amount of mana set in generic_shade() and amount set to boost that much AI get's it will get in precombat AI decisions.
Are any other cards possibly affected by this bug?
-
Last edited by Aswan jaguar on 26 May 2024, 13:59, edited 1 time in total.
Reason: edit
Reason: edit
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Aswan jaguar - Super Tester Elite
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