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Requests for AI improvements

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fixed

Postby Konatsu » 16 Nov 2022, 01:26

True-Name Nemesis
Since the AI chooses himself, he is a mere 3/1 and easily destroy.
Last edited by Aswan jaguar on 18 Dec 2022, 12:11, edited 1 time in total.
Reason: fixed
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Re: Requests for AI improvements

Postby Aswan jaguar » 16 Nov 2022, 14:07

Please use the "Requests for AI improvements" topic for AI issues and not the "AI weird target display" which now has been renamed to "Weird target display"
which is more accurate. I already moved your last 2 topics, thanks.
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Re: Requests for AI improvements

Postby Konatsu » 16 Dec 2022, 08:35

AI attacks with Daemogoth Titan and sacrifices itself.
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Re: Requests for AI improvements

Postby Aswan jaguar » 18 Dec 2022, 08:51

Fixed the issue with AI and Cartouche of Strength and some others with "enchant creature you control" in commit e40579.
Edit: Fixed True-Name Nemesis in commit 0341f81, which was a bug after all and AI always choose itself as player.
Last edited by Aswan jaguar on 18 Dec 2022, 12:11, edited 1 time in total.
Reason: Add edit
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Re: Requests for AI improvements

Postby Konatsu » 20 Dec 2022, 17:02

I would like to see the AI be able to use the Booster Tutor with some flexibility.

e.g.
1. Select one set at random from all card sets
2. Select a card from the selected card set that "matches the mana color".

Playing with a deck of only lands and Booster Tutor should be fun, but the AI's choices are very weak and make the game unplayable.
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Re: Requests for AI improvements

Postby Konatsu » 12 May 2023, 21:05

When I attack, my opponent's AI tries to keep activating Castle Embereth even though no mana to activate it.
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Re: Requests for AI improvements

Postby Aswan jaguar » 14 May 2023, 08:36

Improved Castle Embereth in commit b9d3a9c probably this got fixed.
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