Requests for AI improvements
Report wrong Card behavior to get it fixed.
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[fixed by Gargaroz]Vexing Devil -AI
by TwisteD » 27 Sep 2012, 09:12
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Re: Requests for AI improvements
by Gargaroz » 28 Sep 2012, 12:39
Well, AI code for Vexing Devil was bugged, and it's fixed now
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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not playing anything
by Althuna » 28 Sep 2012, 21:53
First time I noticed this but the opponent had enough lands to play some cool cards but didn't play anything. I did the option to show opponents hand just to check and he should have played something.
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Re: not playing anything
by stassy » 29 Sep 2012, 04:39
Well, it seems to be that if you remove Prison Term from AI hand his brain will start again, but it seems some cards hinder the AI triggering, especially those that disable abilities
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Re: Requests for AI improvements
by BAgate » 29 Sep 2012, 12:56
Is there any way to make the AI use Mana Vault more effectively? When it has two it will frequently tap one to get the mana to untap the other, effectively wasting 1 mana. I have even seen it then tap the one it just untapped to untap the first one it tapped. And sometimes it taps it just for the heck of it (without using the mana for anything) and then suffers damage from it. It is just the one card that is used the least intelligently.
Also, the AI will sometimes block with a Time Elemental. Pointless and dumb.
Also, the AI will sometimes block with a Time Elemental. Pointless and dumb.
Working on: housekeeping and archived reports
Re: Requests for AI improvements
by stassy » 29 Sep 2012, 14:47
This bug has been there since the original game along with his friend Dark Ritual and was passed down to the next generation aka Grim Monolith and Basalt Monolith
There are also a lot of issue with special lands and others cards that generate mana such as Cascade Bluffs or Celestial Colonnade but I don't think it's card related...
There are also a lot of issue with special lands and others cards that generate mana such as Cascade Bluffs or Celestial Colonnade but I don't think it's card related...
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Re: Requests for AI improvements
by Althuna » 17 Oct 2012, 21:33
Thought of some other stuff:
1/ I ever use Power Surge the AI doesn't tap his cards. I think because he is scared of mana burn but that doesn't happen anymore.
2/ If I use a card like Blood Clock, the AI never chooses to take damage to his life. He only chooses the return a card option which just means that he ends up with nothing in play after a few turns
3/ The AI doesn't seem to appreciate the danger of (some?) creatures. He often attacks with his only creature taking me from 20 to 19 or something useless like that. But then on the next turn I attack with my one creature and kill him. He should block. But also I am not sure he understands that some creatures will get stronger, like Markov Blademaster. It starts small but pretty soon I had it to about 5/5 which means 10 damage when it attacks. Something like that should really be blocked!
But I said before, overall I think the AI is really impressive.
1/ I ever use Power Surge the AI doesn't tap his cards. I think because he is scared of mana burn but that doesn't happen anymore.
2/ If I use a card like Blood Clock, the AI never chooses to take damage to his life. He only chooses the return a card option which just means that he ends up with nothing in play after a few turns
3/ The AI doesn't seem to appreciate the danger of (some?) creatures. He often attacks with his only creature taking me from 20 to 19 or something useless like that. But then on the next turn I attack with my one creature and kill him. He should block. But also I am not sure he understands that some creatures will get stronger, like Markov Blademaster. It starts small but pretty soon I had it to about 5/5 which means 10 damage when it attacks. Something like that should really be blocked!
But I said before, overall I think the AI is really impressive.
Re: Requests for AI improvements
by Aswan jaguar » 18 Oct 2012, 06:38
About the power surge it's 2 things AI probably thinks the mana burn as you mention,but also I don't believe it has the ability to spend mana with no aim.Sometimes that does that is bad coding of the original game like use of Dark Ritual in vain or not understanding how to play a card bad values,etc.
If AI has a pump creature,ability though it will tap all lands.
If AI has a pump creature,ability though it will tap all lands.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Requests for AI improvements
by BAgate » 22 Oct 2012, 06:51
When I have a Curse of Death's Hold on the AI he will still cast 1/1 creatures which die immediately upon entering the battlefield. It doesn't appear to take the curse into consideration. This gets worse when multiple curses are active.
Working on: housekeeping and archived reports
Re: Requests for AI improvements
by BAgate » 23 Oct 2012, 05:17
Don't know if this is the place, but is there any way to make auto-tap of mana more intelligent? Especially with cards that can use two different types of mana to be cast. Double clicking on a card to cast it and realizing that the cards got tapped for the wrong mana sucks.
Working on: housekeeping and archived reports
Re: Requests for AI improvements
by Aswan jaguar » 23 Oct 2012, 05:56
@Bagate I don't believe anything can be done to make autotap more intelligent, in fact most mtg engines I know don't support autotap at all which is one of the great features in this game making it a lot faster but you have to be carefull as all of us have been screwed by autotap at times.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Requests for AI improvements
by Althuna » 15 Nov 2012, 21:19
I'm not 100% sure on this but I think the AI no longer attacks with creatures that have banding, unless he has more than one that he can band together. In other words, if he just has one creature with banding, he doesn't attack.
Re: Requests for AI improvements
by Althuna » 23 Nov 2012, 01:12
I was just playing a game and the AI stopped playing his cards. It was like he gave up I did the Show Hand option to see and he had lots of stuff he should have been playing but for some reason he wasn't. I attached a save.
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Re: Requests for AI improvements
by Gargaroz » 29 Nov 2012, 13:41
That's an old bug, Althuna, and we're not still able to discern why it's behaving like that. I bet you're playing Challenge mode, isn't it ?
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Requests for AI improvements
by Althuna » 02 Dec 2012, 07:36
Gauntlet but not challenge. It seems to be quite rare.
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