I trust it's the 110% general consensus here that the AI doesn't give 2 cent about what you, the opponent, have out on the table that could kill it on YOUR NEXT TURN! This is normally seen in the AI's ignorance of the killing potential from your normal visible creatures (but sadly also everything else i.e. lands + artifacts that can be turned into creatures, lands + artifacts + enchantments with direct damage abilities etc. etc., especially when the AI considers whether to attack itself... and with how many creatures!!!
Now I likewise trust that those of you who bought the original game when it game out in 1997 (like myself) do remember that this was NOT, repeat NOT, the case in the original game up to and including the last patch version 1.25 for the original game! I.E. back when there were still separate executables as opposed to one merged one "Magic.exe" which was introduced with the first expansion from Microprose.
In other words, Microprose programming team flat out broke the AI's "sense of defense" but first and foremost basically just it's ability to smartly and properly defend itself - earlier having taken EVERYTHING visible on your part on the table into account (unsure whether it cheated too by scrying your hand) - when they made the 1st expansion and thus merged the duel.exe with the the deck.exe etc. and of course added some brand new code.
This Microprose Manalink Community here is forever grateful to MOK for being the pioneer so to speak to undertake the daunting task of "deciphering" and "reverse engineer" the Microprose MTG source code... but personally I never ever understood why he did not pick (or at least began with) the 1.25 version of duel.exe with it's surprisingly very decent & proper AI (except for a few specific cards)... instead of the later magic.exe 2.0+ where the AI ability to defend itself etc. is BROKEN as outlined above!
To sum it all up guys, this is the ONE reason I always end up shelving this game pretty quickly after drooling over your impressive patches and new cards for a week or 2... the AI's ability to properly defend itself is so abysmal - non-existing actually since it's coding is broken - that words really can't neither describe it nor the frustration it brings, when after hours and days having constructed your newest favorite "killer deck", for example the following happens:
The AI chose to completely ignore, game after game, Vreska The Unseens's 3 Assassin creatures tokens - with whom just ONE of them damage the AI just once, the AI loses the game! regardless of darn everything incl. how many life points the AI has accumulated etc. - especially when the AI considers whether to attack with it's own creatures and how many of them...in other words just another
Deja Vu of the classic broken AI defense behavior.
Not sure if Vreska and her assassins have been mentioned in the Bug Forum before, but I do understand that this is not quite the proper form to use to describe a card bug/AI request... but this entire post was far from meant as such!
This post was basically meant as a sad reminder to the hard working development team here: That no matter how many lovely card fixes, new cards and card sets you impressively add to this game... the AI will in all probability NEVER EVER be able to remotely defend it self in any remotely sound way since , as mention now several times, it has been broken since patch 1.25!!! So unless you simply "stumble upon" a way (or a new MOK!) to transfer all of old MOK's and those contributors (many unnamed) who initially stepped in his footsteps's great work somehow over to the duel.exe from patch version 1.25 and then have the present day's development team to their thang with the new C coding and other new stuff and enhancements.. then using this program as anything other than a very nice and very sentimental (but up-to-date card wise) DECK-BUILDING utility is IMHO not likely, since the major AI part of the code in magic.exe, and thus the broken part, is gonna remain more or less impossible to locate and decipher!
PS: I sincerely hope you guys from the development team do not take this post the wrong way! I have great admiration for both your dedication and hard work over the years... I simply personally have reached the point (not for the 1st time in those 16 years which have passed since it 1st saw the light of day!)once and for all I truly believe, where I have simply become TOO fed up with this broken AI... and is shelving this game for good (there are other great Deck Builders out there nowadays for Android etc.)... at least until you publish a new patch!!!
