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Requests for AI improvements

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Re: Requests for AI improvements

Postby Nexhro » 11 Dec 2014, 03:43

AI casts Dance of Many when there's no creatures on the battlefield.
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Re: Requests for AI improvements

Postby BAgate » 11 Dec 2014, 04:40

I wonder if that is a global problem with copying other permanents. We've previously noted similar behavior with Copy Artifact, Sculpting Steel and Vesuva.
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Re: Requests for AI improvements

Postby Aquillion » 13 Dec 2014, 11:13

The AI doesn't understand how Rampage works and will happily block a creature who has it with multiple blockers even if the bonus will make them all die uselessly.

I assumed before that this was unsolvable before, but noticed Bushido was fixed somehow, so I thought I'd bring it up.
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Re: Requests for AI improvements

Postby BAgate » 29 Dec 2014, 03:06

I cast a Retribution and targeted an Academy Raider (1/1) and a Figure of Destiny that had become 4/4. The AI chose to sac the Figure of Destiny and put the counter on the Academy Raider, killing both when that wasn't necessary. Did the AI not realize the Figure of Destiny was larger than 1/1 or was it just stupid?
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Re: Requests for AI improvements

Postby xJEDIx » 31 Dec 2014, 16:11

Hey!

I dunno if it was already reported but the AI is acting strange with the past 2/3 updates.
Now I see the AI player discarding land cards 1st turn without dropping anything on the board. I've seen it discarding normal tap lands and fetch lands and even some basic lands in some strange games.

That is really ruining the AI experience for me.

Thanks
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Re: Requests for AI improvements

Postby Nexhro » 01 Jan 2015, 05:17

xJEDIx wrote:Hey!

I dunno if it was already reported but the AI is acting strange with the past 2/3 updates.
Now I see the AI player discarding land cards 1st turn without dropping anything on the board. I've seen it discarding normal tap lands and fetch lands and even some basic lands in some strange games.

That is really ruining the AI experience for me.

Thanks
This might be due to the AI not being able to handle bouncelands (Dimir Aqueduct etc) and lands like Rupture Spire/Transguild Promenade or Kjeldoran Outpost well. The AI won't play any land when it has one of those in hand unless it controls at least 3 lands. You can check if that's the cause by revealing the AI's hand via the debug command (context menu or F8).
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Re: Requests for AI improvements

Postby BAgate » 03 Mar 2015, 02:48

The AI doesn't seem to consider dying by library death a threat. He had no cards in library, an Elixir of Immortality in play and lots of lands, and when upkeep came around he chose not to use the Elixir of Immortality and so lost.
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Re: Requests for AI improvements

Postby Aswan jaguar » 02 Apr 2015, 17:48

AI uses Parallax Nexus ability even when I have no cards in hand.
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Currently working on updating missing & wrong Manalink.ct_all values for AI.
- Long term update all missing & wrong values in Manalink.csv mainly & (maybe)Manalink.ct_all
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Re: Requests for AI improvements

Postby stassy » 07 Apr 2015, 10:45

AI seems unable to cast normally creature with Dash ability and will always try to Dash them if it can deal damage to player (if player already has some creature that can oppose AI Dash creature, it won't cast them at all)
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Re: Requests for AI improvements

Postby Aswan jaguar » 07 Apr 2015, 13:40

stassy wrote:AI seems unable to cast normally creature with Dash ability and will always try to Dash them if it can deal damage to player (if player already has some creature that can oppose AI Dash creature, it won't cast them at all)
I have observed this,too.AI is unable to cast normally creature with Dash ability which in fact is a bug especially since AI will not cast the creatures not even with dash if opponent has blockers that can kill AI's creatures as it values the action negative messing AI game severely.

Stassy could you please make a bug report about it since you are the one who first wrote about it.
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Re: Requests for AI improvements

Postby stassy » 07 Apr 2015, 16:25

Done, though I think it's more an AI issue rather than card issue (or maybe AI card code specific related issue)
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Re: Requests for AI improvements

Postby Aswan jaguar » 13 Jun 2015, 07:13

AI can use help using Need for Speed:
1- AI activated to give the ability to a creature AI cast previous turn so already the creature could attack there was no need to for AI to grand the creature the ability and sacrifice in vain a land.
2- AI sacrificed 1 land and while that was on stack,AI sacrificed another to grand the ability to the same creature.

Note: (AI didn't have anything that triggers on land going to graveyard or card that gains from it like Terravore or even sac a land that gives opponent advantage,e.g. landwalk).
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Currently working on updating missing & wrong Manalink.ct_all values for AI.
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Re: Requests for AI improvements

Postby stassy » 16 Sep 2015, 06:01

AI cast Phantasmal Image even if no other creature is in the bf.
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Re: Requests for AI improvements

Postby BAgate » 16 Sep 2015, 06:43

AI will frequently cast things that copy other things when there is nothing to copy or without copying. It has been reported for multiple other cards. Should we just make a list?
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Re: Requests for AI improvements

Postby Aswan jaguar » 24 Sep 2015, 17:22

AI played Reckless Spite while AI had only 2 life so AI lost the game.AI had more chances of winning the game,too.Ideally AI plays Reckless Spite with 5 or less life if AI controls a Platinum Angel or can prevent the loss of life.
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Currently working on updating missing & wrong Manalink.ct_all values for AI.
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