Re: Requests for AI improvements
Posted: 11 Dec 2014, 03:43
AI casts Dance of Many when there's no creatures on the battlefield.
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This might be due to the AI not being able to handle bouncelands (Dimir Aqueduct etc) and lands like Rupture Spire/Transguild Promenade or Kjeldoran Outpost well. The AI won't play any land when it has one of those in hand unless it controls at least 3 lands. You can check if that's the cause by revealing the AI's hand via the debug command (context menu or F8).xJEDIx wrote:Hey!
I dunno if it was already reported but the AI is acting strange with the past 2/3 updates.
Now I see the AI player discarding land cards 1st turn without dropping anything on the board. I've seen it discarding normal tap lands and fetch lands and even some basic lands in some strange games.
That is really ruining the AI experience for me.
Thanks
I have observed this,too.AI is unable to cast normally creature with Dash ability which in fact is a bug especially since AI will not cast the creatures not even with dash if opponent has blockers that can kill AI's creatures as it values the action negative messing AI game severely.stassy wrote:AI seems unable to cast normally creature with Dash ability and will always try to Dash them if it can deal damage to player (if player already has some creature that can oppose AI Dash creature, it won't cast them at all)