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CSV errors & Legacy/Effect cards with no text

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Re: CSV errors & Legacy/Effect cards with no text

Postby Aswan jaguar » 22 Nov 2016, 14:08

Gluttonous Slime is set to to be played for AI only after blockers this means 1- AI can't use it to block.
2- can't use it to devour a creature that will die.
3- and also like it happened in quite a few games AI devoured an unblocked attacker before it deals damage as it values 1- more the fatter Gluttonous Slime from the creature it devours 2- values damage from little creature less and 3- has no other option but to cast Gluttonous Slime at that time or not at all.
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[fixed/closed]Endbringer legacy card has no text

Postby Aswan jaguar » 13 Dec 2016, 20:05

Endbringer legacy card has no text (for can't attack/block) option of course.
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2016-12-12_192744.jpg
Last edited by Aswan jaguar on 29 Aug 2018, 12:30, edited 1 time in total.
Reason: fixed/closed
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Re: CSV errors & Legacy/Effect cards with no text

Postby Korath » 13 Dec 2016, 20:30

Fixed everything since my last post in this thread, except
  • Shade of Trokair - neither the suspend nor the pump-self functions are set up to reasonably allow splitting effect text
  • Gluttonous Slime - this doesn't sound like changing when the AI plays it will make it handle it any better. Certainly not if it's playing it on its own turn like you say. The idea with setting it to play-after-blockers is for it to play it on your turn, and devour its chump blockers. (And if it has any of the four play bits set, it'll still play it during either player's discard phase.)
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[fix/closed]50 blank cells for play & activate values in ct_

Postby Aswan jaguar » 19 Dec 2016, 16:15

There are around 50 blank cells for play and activate values in ct_all.I don't know if this causes trouble but better safe than sorry.I checked a couple and I guess they were intended to have 0 value.
Last edited by Aswan jaguar on 29 Aug 2018, 12:41, edited 1 time in total.
Reason: fixed/closed-currect dev
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[fixed/closed]Phyrexian Battleflies & Kheru Spellsnatcher

Postby Aswan jaguar » 23 Dec 2016, 19:09

1- Phyrexian Battleflies legacy has no text. fixed in dev 778ccb5.
2- Kheru Spellsnatcher 's legacy card (own legacy not the other that has the exiled card's name) doesn't show name-text.Values need transfer from effect slots to legacy ones to work.
Last edited by Aswan jaguar on 29 Aug 2018, 12:36, edited 4 times in total.
Reason: fixed/closed both in dev 778ccb5 version
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Re: CSV errors & Legacy/Effect cards with no text

Postby Aswan jaguar » 11 Jan 2017, 12:59

Path of Anger's Flame 's legacy has title on small card.On big card doesn't have either.fixed
It has empty Manalink.csv entries.
2017-01-11_132435path of.jpg

edit: Besides Isao, Enlightened Bushi not having regeneration set on ct_all as mentioned also here: http://www.slightlymagic.net/forum/view ... 86&t=19998
it misses values on: Num of DB Abilities = 2.
1- have regeneration= 17.
2- grant regeneration= 38.
Last edited by Aswan jaguar on 29 Aug 2018, 12:57, edited 3 times in total.
Reason: strikethrough fixed
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Re: CSV errors & Legacy/Effect cards with no text

Postby Aswan jaguar » 18 Jan 2017, 13:49

Charge Across the Araba no text and title in big card - it has title in small card.No values at appropriate slots.fixed
2017-01-17_214159charge across the araba legacy.jpg

Hideous Laughter no text and title in big card - it has title in small card.No values at appropriate slots.fixed
2017-01-17_214245hideous laughter.jpg

Special Effect card (which has his own effect card stacked with the epic card) for Epic system:
Endless Swarm
Enduring Ideal
Eternal Dominion
Neverending Torment
Undying Flames
Last edited by Aswan jaguar on 29 Aug 2018, 13:07, edited 1 time in total.
Reason: strikethrough fixed
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[fixed/closed]Unnatural Endurance no text and title in big c

Postby Aswan jaguar » 21 Jan 2017, 11:34

- it has title in small card.No values at appropriate slots.
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2017-01-19_215956unnatural.jpg
Last edited by Aswan jaguar on 29 Aug 2018, 13:12, edited 1 time in total.
Reason: fixed/closed in dev 778ccb5 version
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[fixed/closed]Volrath's Dungeon 's legacy has no text and ti

Postby Aswan jaguar » 10 Feb 2017, 15:20

Volrath's Dungeon 's legacy has no text and title.They are misplaced at effect slots.Only first ability needs to be on text unlike the effect slots which have both abilities text.
Last edited by Aswan jaguar on 14 Oct 2018, 15:06, edited 1 time in total.
Reason: fixed/closed upstream
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fix/close]Chancellor of the Annex legacy no name & text-big

Postby Aswan jaguar » 20 Feb 2017, 16:31

Chancellor of the Annex legacy card has no name & text on big card.
Attachments
2017-02-14_155220chancellor empty legacy.jpg
Last edited by Aswan jaguar on 29 Aug 2018, 13:34, edited 1 time in total.
Reason: fixed/closed
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[fixed/close]Heavy Infantry, Into the Void no play before co

Postby Aswan jaguar » 02 Apr 2017, 17:52

- Heavy Infantry is set to be played only after combat in ct_all, it should be at least also be played before combat (to be able to exploit it's etb and make an attack) if not only be played before combat.
- Into the Void is set to be played only after combat in ct_all while it should be at least also be played before combat (to be able to exploit it's etb and make an attack) if not only be played before combat.
Last edited by Aswan jaguar on 29 Aug 2018, 13:38, edited 1 time in total.
Reason: fixed/closed
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[fixed/closed]Dragon Mask & Rot Wolf

Postby Aswan jaguar » 07 Apr 2017, 18:06

- Dragon Mask 's legacy card has the old/printed text and not the current in oracle as the card's text has.fixed
- Rot Wolf legacy has this incorrect text: "If this creature is put in a graveyard this turn, draw a card" the ability has to do with creatures Rot Wolf kills so maybe the text should be something like "A creature dealt damage by Rot Wolf this turn died, you may draw a card".
Last edited by Aswan jaguar on 14 Oct 2018, 15:03, edited 2 times in total.
Reason: strikethrough fixed-closed upstream
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[fixed/closed]Fleshpulper Giant no Play before combat

Postby Aswan jaguar » 14 Apr 2017, 11:47

Fleshpulper Giant values for AI play in ct_all is marked to be played only in 2nd main = Play after combat.It should also be marked to play it in 1st main = Play before combat, so it can possible kill a creature & rise the possibilities for an attack for AI.
Last edited by Aswan jaguar on 29 Aug 2018, 13:50, edited 2 times in total.
Reason: fixed/closed current dev
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[fixed/close]Banefire is set to be played by AI only on 2nd

Postby Aswan jaguar » 22 May 2017, 15:24

Banefire is set to be played by AI only on 2nd main in ct_all.It should also be set 1st main.
Last edited by Aswan jaguar on 29 Aug 2018, 14:01, edited 1 time in total.
Reason: fixed/closed upstream
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[fixed/closed]Neurok Invisimancer played by AI only 2nd main

Postby Aswan jaguar » 13 Jun 2017, 13:27

Neurok Invisimancer is set to be played by AI on 2nd main phase = Play after combat.Either put it only to be played in 1st main so it's etb ability makes a point or in both and let AI figure out when is best.
Last edited by Aswan jaguar on 29 Aug 2018, 14:03, edited 1 time in total.
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