UpdateNew Features:-You are now able to sell items in townCurrently you have to choose the items you want to sell BEFORE you enter the town (Check Box behind the Itemname).
When you are in a town you are now able to click a button (Sell Items). Now the merchants of that town will offer you a certain amount of Gold for the first item and you will be asked if you want to sell the item.
The price is highly
influenced by your characters race (racism ftw!). An Orc Player will always gain less Gold from selling items, Humans will gain the most.
If you agree to sell the item then this specific item will be available to be re-bought in that specific town.
You will then gain your Gold, the Item disappears out of your Inventory and you will be asked to sell the next checked item.
Currently there is no way to buy items in town,i still have to code that.The sold items however are already getting saved. I might rework that system later, but it should be "good enough" for now.
Was obviously quite tough to code this.
-reworked the town window. Each town now got a unique name and picture.The Town window will display both of them.
-slightly enhanced the way combat works.However i really need some game sounds during the combat.Right now it is just to fast.
Sounds could slow down the combat, i could tell the code to wait until the sound is complete before anything else should happen.
This way small things (Monster Status , misses, critical hits etc) are way easier to spot.
At the moment the combat just "flies" by and at the end of each round you got about 2 Seconds to check what happened.
Adding Sounds will fix this.
-lowered the cost to train skills.Initially it cost 3 points to train a skill, i lowered the amount to 1.
The way the skills work you will get only minimalistic bonuses that add up.
It is not fun having to make 3 levels just to gain 2% evade, especially at higher levels.
-implemented additional requirements to train skillsBeside the obvious Skill Points you now need to reach the minimum requirements for the Skill.
Right now that requirement is bound to the Stat you gain the Skill from (this way an additional level requirement is not needed).
It is also possible to "spread" your skills further now.
-implemented 2 new skills.It is quite simple for me to implement new skills. I know where to add the code and most of it is just copy/pasting with just minor modifications (locations etc).That covers most of the "train" parts.
The only "tricky" thing is to tell the program when to use a "skill" and what is supposed to happen.
I still got a ton of ideas for new skills, it is just a matter of time when i implement those.
My current focus is to release a playable "Beta" version, so obviously i need to do other things first, because the amount of possible skills is pretty much "unlimited".
Falcon Eye (Dexterity Skill)
Your chance to perform a melee critical hit is raised by 1% per skill level.
Agility(Dexterity Skill)
Your chance to evade melee hits is raised by 2% per Skill level.
(You may only evade if the monster would hit you!)
-removed all mtg pics I don´t have permission to use those and don´t want to get into trouble.
WotC would only allow me to use those if i agree to their their license, i really don´t want to do that (would grant THEM permission to sell my game and other things that i don´t want).
The current "pictures" are very minimalistic. Mostly just a window with a word in it.
Sure, it looks boring this way - but nobody forces you to use MY pictures (*cough* Just browse this forum and you will find very nice pictures *cough*)
This way i can just release a Beta version / Updates without having to worry about anything.
-reworked the Programs Folder Layout. Pictures , Databases and Sounds should now be easy to find (or replace).
This way it should be quite easy to mod certain aspects of the game without much trouble.
There are no hardcoded Pictures/Sounds and you are able to either simply exchange the Pictures (Monster(1).jpg) or directly exchange the "path" at the INI file. This way you could use other formats than .jpg .
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Known Issues:1)
When the Inventory is updating there is a very annoying slowdown while the update is happening.(about 75 "things" will get updated several times)
I have to re-code some things in there and might have to split the update process.
2)
You can´t be at the same spot with your player as anything else.You will always force the original thing (
Regeneration Field, Town, Stairsup/down) to move while you are at that location.
This is caused by the way the Map works.It is pretty much a table and you are "moving" in rows / columns. If the field is not empty then the item that should be in there will get moved automatically (you can´t have 2 things at the same spot).
I´m not sure how i could fix this,yet.
3)
Ring slots don´t get equipped properly. This is due to a small misconception (Itemslot Ring, Ring1 - didn´t want to create Rings that only fit into slot2 for obvious reasons). I need to rework some code to fix this and check if there is a free Ringslot available when you equip it.
4)
It is possible to equip Items when the slot is already being used.
Should be easy to fix.
Screenshots:THOSE WHITE SPACES ARE IMAGES (had to remove them)
Mainwindow:
Won´t stay like that. Can easily exchange positions, colors etc.
On the right side you see your inventory.
The Itemslot shows you where the item goes to when you equip it.
Right next to the slot are the item names.Those currently just got VERY basic names (Weapon1,Shield5 etc.) - you can change those names at the Item.ini .
The "Req" Checkbox next to it show you if you have reached the Requirements to equip the Item (Level + Strength).
"Equip" will let you equip or unequip an item.
"Trade" will mark this item, so you can sell it in town.
The Equipped Items are shown left to the inventory.
Should be easy to understand.You can see your total Att / Def from all equipped items in there too.
Combat:
Don´t worry, it won´t stay like that ... removed the pictures like i said above. The current window is transparent (thats why you see parts of the mainwindow at the bottom right).The colors won´t stay like that too.
Currently up to 10 Monsters can attack you.
Town:
It looks a LOT better when the images are there. I initially used obvious Artwork like "
City of Brass" and similar ones.I had to remove the MTG pics though.
The "Ja / Nein" is because i am using a German Windows Version. It should be "Yes / No" otherwise.
The "race multiplicator" thing will most likely not be visible at future versions.
Nothing is final right now, positions, colors and other things will most likely be changed in the future.This is just a visual update since the a lot of things have changed since the last time i uploaded screenshots.
The game looks a lot better after replacing the dummy pictures with "real" ones.