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Dreamwalkers

An original game by ubeefx

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Re: Dreamwalkers

Postby ubeefx » 27 May 2020, 19:56

New attach triggered ability for when minion comes into play
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Re: Dreamwalkers

Postby ubeefx » 12 Jul 2020, 20:02

Gameplay changes for Dreamwalkers 7. Leveling system with varying difficulty and a new opponent per level. New Vegas AI implementation.
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Re: Dreamwalkers

Postby ubeefx » 14 Dec 2020, 21:31

For Dreamwalkers 7.0 there is a similar user interface change as for Mad Wizard.

The gameplay is also different from Dreamwalkers 6.x.
This is level 1. The opponent has 50 life and Vegas AI. The deck has "evil" fragments.
There are a number of possible deck variants like random, good, evil, control or aggro.
For level 2, the opponent has 53 life and Minimax AI with another deck. And so on.
Every three games that are won increase the level.

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Re: Dreamwalkers

Postby ubeefx » 17 Dec 2020, 21:08

Dreamwalkers uses templates to generate the fragments. There are 109 templates at the moment.
To get to the unique variations, millions are generated and counted for uniqueness. It does the trick. :)

  • minions = 82
  • effects = 17
  • weapons = 10
  • unique = 19789
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Re: Dreamwalkers

Postby ubeefx » 07 Jan 2021, 20:44

Changed layout of fragments. King Cobra and Deer minions. :)
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