Thanks for the feedback!
Adding more interactive help is a good suggestion.
Balancing the generated decks using resource cost should also help.
I limit the number of triggered abilities to 3.
There can be one static ability, like "Minions you control get +1 attack".
There can be one activated ability, like "2 : +2 attack this turn".
The number of keyword abilities is not really limited.
The minion sub type is also first in the keyword ability list.
The new resource system limits how much can be done instead of when.
It makes turns more equal and it is a symmetric advantage.
It is possible to play the best minions the first turn.
But for the same cost, three 1 cost minions can also be played.
Or some kind of removal can be kept open for the next turn.
I lost several times when going all in on first turn, no guarantees.
I do play the game with at least 50 starting life to avoid a quick ending.