It is currently 16 Apr 2024, 08:25
   
Text Size

Project Euphoria

An original game by ubeefx

Moderators: ubeefx, CCGHQ Admins

Project Euphoria

Postby ubeefx » 14 Jan 2021, 19:53

These are some screens of another project of mine.
Basic idea is to only support a few competitive constructed decks.
The AI is aware of the purpose of the decks and the engine is rules compliant.
Added are fancy rendering and animations.

Using lwjgl for hardware rendering.
euphoria1.jpg

Using software rendering with animated foil layers.
euphoria2.jpg

Not saying that it will get there eventually.
I have this idea already for several years. ;)
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Project Euphoria

Postby ubeefx » 15 Jan 2021, 20:30

Right now it is just a fancy screensaver. :)
Image
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Project Euphoria

Postby ubeefx » 16 Jan 2021, 21:27

This topic will contain all information about my project Euphoria. :D

logo.png
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 16 Jan 2021, 21:33

New screen. The battleground is getting shape. :D
screen.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 17 Jan 2021, 17:21

On the screenshot a lot is going on. It looks much better in motion of course.
Both players have a very basic deck with a couple of red cards.
The players are drawing a card at the draw step and removing the excess card at cleanup.
When a card is drawn, it moves with an animation from the avatar to the hand.
When a card is discarded, it moves from the hand to the avatar.
Cards also shift from position in the player's hand in a smooth way.
The sun in Euphoria is spinning and the foil layers on the avatars and cards are animated.
game.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 17 Jan 2021, 20:05

Animated gif made with screentogif tool.
This is very low resolution. The game scales to any screen size. :)
Image
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 19 Jan 2021, 22:10

Basic layouting of hand and battlefield. Playing lands. :)
land.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 20 Jan 2021, 21:05

Tapping lands for mana. 8)
Image
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 21 Jan 2021, 22:34

White weenie equipment deck. :)
ww.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 23 Jan 2021, 10:58

Running on a Macbook. :)
mac.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 23 Jan 2021, 13:03

Ordering and grouping of permanents.
group.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 24 Jan 2021, 19:32

Game is now linked to a first basic AI taking random decisions.
Intention is that every included deck will have a custom AI that understands the goal of the deck.
AI is playing lands and permanents with a zero cost in both mains, still without a stack.
ai.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 25 Jan 2021, 22:38

Learning the game how to pay mana costs and use lands with a custom deck.
This will be very different from Mad Wizard as a mana pool will be used making the game more flexible.
The delayed mana costs trick that greatly helped the AI speed will not work anymore. :(
mana.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby Trong22 » 26 Jan 2021, 08:38

I like this style.
How long have you worked on the drawing?
Trong22
 
Posts: 5
Joined: 26 Jan 2021, 08:19
Has thanked: 0 time
Been thanked: 0 time

Re: Project Euphoria

Postby ubeefx » 26 Jan 2021, 18:00

Thanks Trong22.

All images are screen captures from work in progress.

The actual artwork is not from me, I am not an artist.
Most art I use in my hobby projects comes from web searches.

The drawing code is written during free time this month, reusing some stuff from Dreamwalkers.
All images show the software rendering, except the one with the Minotaur.
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Next

Return to Dreamwalkers

Who is online

Users browsing this forum: No registered users and 15 guests


Who is online

In total there are 15 users online :: 0 registered, 0 hidden and 15 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 15 guests

Login Form