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Project Euphoria

PostPosted: 14 Jan 2021, 19:53
by ubeefx
These are some screens of another project of mine.
Basic idea is to only support a few competitive constructed decks.
The AI is aware of the purpose of the decks and the engine is rules compliant.
Added are fancy rendering and animations.

Using lwjgl for hardware rendering.
euphoria1.jpg

Using software rendering with animated foil layers.
euphoria2.jpg

Not saying that it will get there eventually.
I have this idea already for several years. ;)

Project Euphoria

PostPosted: 15 Jan 2021, 20:30
by ubeefx
Right now it is just a fancy screensaver. :)
Image

Project Euphoria

PostPosted: 16 Jan 2021, 21:27
by ubeefx
This topic will contain all information about my project Euphoria. :D

logo.png

Re: Project Euphoria

PostPosted: 16 Jan 2021, 21:33
by ubeefx
New screen. The battleground is getting shape. :D
screen.jpg

Re: Project Euphoria

PostPosted: 17 Jan 2021, 17:21
by ubeefx
On the screenshot a lot is going on. It looks much better in motion of course.
Both players have a very basic deck with a couple of red cards.
The players are drawing a card at the draw step and removing the excess card at cleanup.
When a card is drawn, it moves with an animation from the avatar to the hand.
When a card is discarded, it moves from the hand to the avatar.
Cards also shift from position in the player's hand in a smooth way.
The sun in Euphoria is spinning and the foil layers on the avatars and cards are animated.
game.jpg

Re: Project Euphoria

PostPosted: 17 Jan 2021, 20:05
by ubeefx
Animated gif made with screentogif tool.
This is very low resolution. The game scales to any screen size. :)
Image

Re: Project Euphoria

PostPosted: 19 Jan 2021, 22:10
by ubeefx
Basic layouting of hand and battlefield. Playing lands. :)
land.jpg

Re: Project Euphoria

PostPosted: 20 Jan 2021, 21:05
by ubeefx
Tapping lands for mana. 8)
Image

Re: Project Euphoria

PostPosted: 21 Jan 2021, 22:34
by ubeefx
White weenie equipment deck. :)
ww.jpg

Re: Project Euphoria

PostPosted: 23 Jan 2021, 10:58
by ubeefx
Running on a Macbook. :)
mac.jpg

Re: Project Euphoria

PostPosted: 23 Jan 2021, 13:03
by ubeefx
Ordering and grouping of permanents.
group.jpg

Re: Project Euphoria

PostPosted: 24 Jan 2021, 19:32
by ubeefx
Game is now linked to a first basic AI taking random decisions.
Intention is that every included deck will have a custom AI that understands the goal of the deck.
AI is playing lands and permanents with a zero cost in both mains, still without a stack.
ai.jpg

Re: Project Euphoria

PostPosted: 25 Jan 2021, 22:38
by ubeefx
Learning the game how to pay mana costs and use lands with a custom deck.
This will be very different from Mad Wizard as a mana pool will be used making the game more flexible.
The delayed mana costs trick that greatly helped the AI speed will not work anymore. :(
mana.jpg

Re: Project Euphoria

PostPosted: 26 Jan 2021, 08:38
by Trong22
I like this style.
How long have you worked on the drawing?

Re: Project Euphoria

PostPosted: 26 Jan 2021, 18:00
by ubeefx
Thanks Trong22.

All images are screen captures from work in progress.

The actual artwork is not from me, I am not an artist.
Most art I use in my hobby projects comes from web searches.

The drawing code is written during free time this month, reusing some stuff from Dreamwalkers.
All images show the software rendering, except the one with the Minotaur.