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Project Euphoria

An original game by ubeefx

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Re: Project Euphoria

Postby ubeefx » 26 Jan 2021, 20:14

Looks much better in motion. 8)
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Re: Project Euphoria

Postby ubeefx » 28 Jan 2021, 20:58

Still working on lands and designing how choices are made.
The animated gifs have very low resolution and frame rate for size.
In reality this runs smoothly in 1080p as the screenshots show.
A faster processor will also be good for displaying and not just for AI. :)
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Re: Project Euphoria

Postby ubeefx » 29 Jan 2021, 20:36

Caves of Koilos dealing damage. Change of life is shown briefly.
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Re: Project Euphoria

Postby ubeefx » 30 Jan 2021, 18:44

Mana abilities and paying mana costs are functional. :D
Cards like Black Lotus and Cascading Cataracts are supported.
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Re: Project Euphoria

Postby ubeefx » 31 Jan 2021, 20:31

Basic AI playing lands, tapping lands, playing permanents, still without stack. 8)
Black & white hybrid deck versus a white weenie equipment deck. Red bullet shows priority.
I tried a larger resolution 960x540 for the animation with 3 fps.
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Re: Project Euphoria

Postby ubeefx » 31 Jan 2021, 21:01

Screenshot at full resolution. :)
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Re: Project Euphoria

Postby ubeefx » 01 Feb 2021, 21:46

Improved layouting of cards. :)
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Re: Project Euphoria

Postby anonymous1989 » 04 Feb 2021, 12:38

I like your works! Did you do anything else?
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Re: Project Euphoria

Postby ubeefx » 04 Feb 2021, 22:45

Thanks Anonymous1989. :)

Right now I am constructing some decks for the Mad Wizard random built-in deck mode.
Mad Wizard is based on the 10 years old Magarena code base and Euphoria is clean sheet.
I do have the intention to keep this topic up to date with the progress of the Euphoria project.
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Re: Project Euphoria

Postby ubeefx » 08 Feb 2021, 21:14

Coming up : Mad Wizard 2.x + Euphoria rendering engine. :twisted:
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Re: Project Euphoria

Postby ubeefx » 10 Feb 2021, 20:38

First integration in Mad Wizard. AI vs AI game. Cards are not yet shown. :)
This view will be optional with a toggle button. The original duel screen will still be available.
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Re: Project Euphoria

Postby ubeefx » 11 Feb 2021, 22:48

The first sign of cards for AI game. Notice that attackers have a special foil layer. :D
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Re: Project Euphoria

Postby ubeefx » 12 Feb 2021, 21:30

New layout for hand and battlefield. Uses available space in a better way. :)
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Re: Project Euphoria

Postby ubeefx » 13 Feb 2021, 20:35

Redesigned how the state transitions are determined. Creature abilities are displayed. 8)
The top deck is a new black and white exalted deck theme.
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Re: Project Euphoria

Postby ubeefx » 14 Feb 2021, 12:46

Even more stuff is displayed. :)
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