It is currently 16 Apr 2024, 06:42
   
Text Size

Project Euphoria

An original game by ubeefx

Moderators: ubeefx, CCGHQ Admins

Re: Project Euphoria

Postby ubeefx » 15 Feb 2021, 23:01

Message is now shown as is the amount of exiled cards.
There is also a new blue and white Spirits deck theme.

large.jpg
This image shows a small window. The content of the duel screen is scaled to the viewport. Message still needs to scale as well.
small.png
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 16 Feb 2021, 22:42

Getting there but still lots to do. User interfaces are quite some work. ;)
Recent game messages are now shown on the right.
Image
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 16 Feb 2021, 23:08

Another change to the game messages coloring.
screen.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 18 Feb 2021, 21:15

Blockers are shown next to attackers. 8)
block.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 19 Feb 2021, 21:58

This is a test game. Valid choices are shown. :)
choice.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 20 Feb 2021, 14:23

New Euphoria UI. The two main buttons are back. Valid attackers are shown. :D
attack1.jpg
The same with classic UI.
attack2.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 21 Feb 2021, 22:37

The new theme dialog. Select background, avatar and foil. Enable or disable Euphoria mode.
theme.jpg
Mouse clicks are translated to input. First gameplay is possible. :D
game.jpg
Notice the mouse. Stack needs more work.
Image
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 23 Feb 2021, 21:48

Theme selection. :)
theme.png
Stack and target displaying. :arrow:
target.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 27 Feb 2021, 13:57

Targeted player is now also shown. Notice the animated undos. :D
Image
The animated gif can display only 256 colors. UI will look best in 1080p or above.
target.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 28 Feb 2021, 17:22

Full stack rendering. Exalted triggers with some activated abilities and spells. :D
stack1.jpg
After the stack is fully resolved.
stack2.jpg
Computer playing a creature.
stack3.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 02 Mar 2021, 23:07

Card zoom is finally back. :D
zoom.jpg
Spinning gear for AI thinking. :roll:
think.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 03 Mar 2021, 21:37

The theme dialog now also has a selection for the spinning image shown on top of the background. :roll:
theme.png
The selected spinning image in action. :D
game1.jpg
The attached auras to the highlighted creature are shown in gold.
This is a new way of showing the linkage, will see if it works out well. 8-[
game2.jpg
Vice versa when highlighting an aura the creature it is attached to is shown in gold.
game3.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 04 Mar 2021, 21:11

I added multi-threaded rendering. It runs now even smoother, yay. :D
game.jpg
game2.jpg
game3.jpg

The main things still missing in this UI are :
  • input for choices that need to be made like a yes or no choice
  • displaying the graveyard and exile zones
This topic is meant as a kind of developer blog about the Euphoria engine. ;)
Once it is fully implemented in Mad Wizard, the effort to do the same for Dreamwalkers should be much less.
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 05 Mar 2021, 10:51

Running nicely on an old Macbook Air showing the downscaling. :)
mac1.jpg
mac2.jpg
mac3.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

Re: Project Euphoria

Postby ubeefx » 06 Mar 2021, 20:05

Euphoria meets Dreamwalkers. :shock:
dream1.jpg
dream2.jpg
User avatar
ubeefx
DEVELOPER
 
Posts: 748
Joined: 23 Nov 2010, 19:16
Has thanked: 34 times
Been thanked: 249 times

PreviousNext

Return to Dreamwalkers

Who is online

Users browsing this forum: No registered users and 16 guests


Who is online

In total there are 16 users online :: 0 registered, 0 hidden and 16 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 16 guests

Login Form