Dreamwalkers Release 9.x
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Dreamwalkers Release 9.x
by ubeefx » 15 Jul 2021, 20:00
There is a new Dreamwalkers release 9.0.
The main change is the card layout. I did another attempt to make this fancier.
There is also a new minion King Ghidorah and some theme changes.
Download Dreamwalkers 9.0
Enjoy!
Some screens showing the new layout.
This is how it looks like in Dreamwalkers 8.5.
The main change is the card layout. I did another attempt to make this fancier.
There is also a new minion King Ghidorah and some theme changes.
Download Dreamwalkers 9.0
Enjoy!
Some screens showing the new layout.
This is how it looks like in Dreamwalkers 8.5.
Re: Dreamwalkers Release 9.1
by ubeefx » 19 Jul 2021, 13:27
Dreamwalkers 9.1 is released. Enjoy!
Download Dreamwalkers 9.1
Download Dreamwalkers 9.1
- There are now a total of 165 different fragments in the game.
- New minions are added.
- New attack trigger casting a fragment on attack.
- Possibility to select deck archetype in new dream dialog.
- Changes to foil layers to make them less pronounced.
Re: Dreamwalkers Release 9.1
by ubeefx » 20 Jul 2021, 18:43
For the next release 9.2 there is another gameplay change.
Every duel will be played against 24 different opponents.
These will have different starting life, AI and deck archetypes.
Also they have a specific avatar and background for dueling.
They are dueled in a random order. Once all are defeated the campaign is complete.
Each opponent needs to be defeated only once instead of three times.
So technically 24 games is the fastest way to win.
This is the updated duel screen. Notice the new fragment called Magic Book. The saving bug with Giant Knight is also fixed.
Duel against a demon opponent.
Duel against an undead opponent.
Every duel will be played against 24 different opponents.
These will have different starting life, AI and deck archetypes.
Also they have a specific avatar and background for dueling.
They are dueled in a random order. Once all are defeated the campaign is complete.
Each opponent needs to be defeated only once instead of three times.
So technically 24 games is the fastest way to win.
This is the updated duel screen. Notice the new fragment called Magic Book. The saving bug with Giant Knight is also fixed.
Duel against a demon opponent.
Duel against an undead opponent.
Re: Dreamwalkers Release 9.2
by ubeefx » 21 Jul 2021, 19:26
Dreamwalkers 9.2 is released.
Download Dreamwalkers 9.2
Download Dreamwalkers 9.2
- New campaign gameplay with 24 opponents to beat replacing the leveling system
- The different opponents have a custom avatar and duel background
- Replacing fragments in the deck will use selected archetype
- 167 different fragments
- 2 new minions
Dreamwalkers Release 9.3
by ubeefx » 09 Jan 2022, 15:56
Dreamwalkers 9.3 is released.
Download Dreamwalkers 9.3
These are the changes.
Download Dreamwalkers 9.3
These are the changes.
- 10 new minions and a new weapon
- cleave ability
- 3 additional opponents, number of opponents is shown in progress
- improved name rendering, different color per type
- additional foil layers
Re: Mad Wizard and Dreamwalkers Releases
by ubeefx » 19 Feb 2022, 18:40
Dreamwalkers 9.5 is released.
Download Dreamwalkers 9.5
These are the changes.
Download Dreamwalkers 9.5
These are the changes.
- 232 unique card designs, 186 minions
- over 34000 card variations
- tribute, reclaim, frighten and restore triggered abilities
- Disarm and Allure effect
- mirror background every turn
- revised foil layers and game screen
- fix for hangs caused by Dark Lord
Re: Mad Wizard and Dreamwalkers Releases
by ubeefx » 25 Sep 2022, 18:02
Dreamwalkers 9.6 is released.
Download Dreamwalkers 9.6
Changes :
When a game is won, the remaining life is added to this life total.
When a game is lost, 50 life is substracted from the total life.
When total life becomes zero, the campaign is finished.
Replacing a fragment now also costs 20 life.
The mission is to play as many games as possible.
This screen shows several of the new fragments.
Download Dreamwalkers 9.6
Changes :
- 260 unique fragments, over 35000 variations
- 28 new fragments
- updated campaign
- fury effect
- elite ability
- improved disarm trigger
- granite and absorb triggers
- indicate that a weapon is attached
- new foil layer
When a game is won, the remaining life is added to this life total.
When a game is lost, 50 life is substracted from the total life.
When total life becomes zero, the campaign is finished.
Replacing a fragment now also costs 20 life.
The mission is to play as many games as possible.
This screen shows several of the new fragments.
Dreamwalkers Release 9.7
by ubeefx » 29 Oct 2022, 11:20
Dreamwalkers 9.7 is released.
Download Dreamwalkers 9.7
Changes :
Download Dreamwalkers 9.7
Changes :
- 267 unique fragments
- new rebirth trigger
- triggers on the stack show the trigger text
- scrolling and alternating backgrounds
- new opponent every game regardless of winning
- the campaign now works with stars instead of life
Dreamwalkers Release 9.8
by ubeefx » 17 Dec 2022, 19:09
Dreamwalkers 9.8 is released.
Download Dreamwalkers 9.8
Campaign changes
Download Dreamwalkers 9.8
Campaign changes
- The stars system of release 9.7 is replaced with a total life as in release 9.6.
- Total life can be selected from 300 to 1000.
- This life is now used for playing the games.
- The campaign is finished when it becomes 0.
- Remembering from empty mind or conceding is a loss costing 100 life.
- Replacing fragments costs 10 life.
- Goal is to beat as many opponents as possible.
- New immolate trigger and Fire Witch fragment.
- Changes to restore trigger.
- Changes to ultimate ability.
- Animated foil layers
- Main screen theme change
- New alternating backgrounds
Re: Dreamwalkers Release 9.8
by ubeefx » 21 Dec 2022, 16:06
Some tips how to beat the new campaign and defeat multiple opponents.
To finish the campaign at least 25 games need to be played, one against each opponent.
To finish the campaign at least 25 games need to be played, one against each opponent.
- Play the game with the maximum 1000 life total.
- Play with a random deck theme for more challenge or choose a stronge theme like Angels.
- After creating a new game, check if the initial deck is strong enough before starting.
- Replace most weaker effects with stronger effects like removal, spending 10 life.
- Replace some of the weakest minions and weapons if needed, spending 10 life.
- Make sure the remaining life is still high enough, like 800 to 900.
- Concede as soon as possible if winning does not seem likely spending the 100 life.
- Try to gain life as much as possible in every game.
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