Feedback and requests
Posted: 16 Sep 2022, 17:09
I am really enjoying playing Mad Wizard, and wanted to say so. I am about halfway through a campaign with the Green deck, and have a 59% win ratio which shows that that game is a good challenge.
I love the part-random deck generation from a predefined pool of cards. It keeps the game interesting and replayable, and more fun than building a power-deck to crush all opponents.
The AI is really, really good. One of the best I've played against. The attacking and blocking choices are usually spot-on - and this is impressive as other games have trouble with this. The AI executes strategies well, which makes me wonder if it has been programmed to follow the strategy of each deck. I was outplayed by the Sacrifice deck which let through my creatures to go down to one life, and then generated and sacrificed some tokens to pump its creature and hit back for the win. Very impressive. Literally the only mistake I have seen the AI make is when it once cast an X-mana spell with X as 0, meaning that the spell had no effect.
The UI is very beautiful. I only wish that the popup card could be a little bigger as sometimes I struggle to read the text.
I also had some brief questions about the UI. It might be because I am using OpenJDK, but when a spell is on the stack, the bottom of the popup is cut off which means you can't see the power/toughness. (See the picture below) It's a problem if you have a Counterspell or removal in hand and aren't sure whether to cast it in response.
Also, some game stats don't appear for the player avatar (see the yellow box I have drawn below). And I'm not sure what the buttons in the red box below do either.
But mainly I wanted to say thanks for a great game. I hope it's encouraging to know there are people out there who appreciate your work!
I love the part-random deck generation from a predefined pool of cards. It keeps the game interesting and replayable, and more fun than building a power-deck to crush all opponents.
The AI is really, really good. One of the best I've played against. The attacking and blocking choices are usually spot-on - and this is impressive as other games have trouble with this. The AI executes strategies well, which makes me wonder if it has been programmed to follow the strategy of each deck. I was outplayed by the Sacrifice deck which let through my creatures to go down to one life, and then generated and sacrificed some tokens to pump its creature and hit back for the win. Very impressive. Literally the only mistake I have seen the AI make is when it once cast an X-mana spell with X as 0, meaning that the spell had no effect.
The UI is very beautiful. I only wish that the popup card could be a little bigger as sometimes I struggle to read the text.
I also had some brief questions about the UI. It might be because I am using OpenJDK, but when a spell is on the stack, the bottom of the popup is cut off which means you can't see the power/toughness. (See the picture below) It's a problem if you have a Counterspell or removal in hand and aren't sure whether to cast it in response.
Also, some game stats don't appear for the player avatar (see the yellow box I have drawn below). And I'm not sure what the buttons in the red box below do either.
But mainly I wanted to say thanks for a great game. I hope it's encouraging to know there are people out there who appreciate your work!