Mad Wizard Release 4.x
An original game by ubeefx
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Mad Wizard Release 4.x
by ubeefx » 22 Oct 2022, 18:55
For Mad Wizard 4.x there is now a github project.
To obtain the latest release, just clone the project with git.
It is also possible to download the full project as a zip file.
This can be done with the Code button.
Project Link : Mad Wizard
Running the game is straightforward. Just execute the MadWizard4.jar file in the project folder.
This can be done by installing a Java 8 runtime or by following the steps in the portable versions topic.
The jar is now only 1.3 MB as it only contains the Java code. All other resources are visible in the project and can be modified.
For instance a new set of avatars can be defined by creating another folder in avatars with the set of images.
A lot of info in the customizing Mad Wizard topic is applicable but it is now even easier.
The game uses a file called plugins.cfg. This file configures which resources are used.
This is an example of a custom plugin configuration. The theme, screens, neons and opponent avatars are not the default ones.
The other changes compared with Mad Wizard 3.9 are :
![Very Happy :D](./images/smilies/icon_biggrin.gif)
To obtain the latest release, just clone the project with git.
It is also possible to download the full project as a zip file.
This can be done with the Code button.
Project Link : Mad Wizard
Running the game is straightforward. Just execute the MadWizard4.jar file in the project folder.
This can be done by installing a Java 8 runtime or by following the steps in the portable versions topic.
The jar is now only 1.3 MB as it only contains the Java code. All other resources are visible in the project and can be modified.
For instance a new set of avatars can be defined by creating another folder in avatars with the set of images.
A lot of info in the customizing Mad Wizard topic is applicable but it is now even easier.
The game uses a file called plugins.cfg. This file configures which resources are used.
This is an example of a custom plugin configuration. The theme, screens, neons and opponent avatars are not the default ones.
- Code: Select all
# Mad Wizard plugin configuration
folder=.
card=default
deck=default
theme=blue
screen=wide
player=default
opponent=ai
neon=original
foil=default
The other changes compared with Mad Wizard 3.9 are :
- 4310 unique cards, 11482 total cards
- Only the supported cards are parsed for faster startup
- Red bombard deck theme included
- New black Zombie deck theme
- In the Options the number of games in a campaign can now be specified, from 1 to 50
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Mad Wizard Release 4.x
by ubeefx » 24 Oct 2022, 19:36
I have added the Magarena cards and decks to the project.
It is now possible to run Mad Wizard 4 as Magarena.
This is a nice example of what is possible with modding.
This is the plugin configuration.
It is now possible to run Mad Wizard 4 as Magarena.
This is a nice example of what is possible with modding.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
This is the plugin configuration.
- Code: Select all
# Magarena plugin configuration
folder=.
card=magarena
deck=magarena
theme=magarena
screen=magarena
player=magarena
opponent=legend
neon=magarena
foil=default
Re: Mad Wizard Release 4.x
by ubeefx » 05 Nov 2022, 19:32
There are some new changes :
The card image location is specified by using custom:// instead of https://.
It is now also possible to specify multiple deck folders in the plugins.cfg file. With this setting there are 83 deck themes available.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Mad Wizard 4.1 engine
- 4339 unique cards, 11536 total cards
- Deck theme updates
- Support for custom cards
- Support for multiple deck folders
The card image location is specified by using custom:// instead of https://.
- Code: Select all
name=Angelic Marshal
cost={3}{W}{W}{W}
type=Creature
subtype=Angel
subtype=Soldier
stats=5/5
rule=Flying, trample, protection from Demons
rule=Whenever an Angel you control deals combat damage to an opponent, create a 4/4 white Angel creature token with flying.
url=custom://angelic_marshal
It is now also possible to specify multiple deck folders in the plugins.cfg file. With this setting there are 83 deck themes available.
- Code: Select all
deck=default,magarena
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Mad Wizard Release 4.x
by ubeefx » 07 Nov 2022, 20:18
Just for fun I added another custom card from MTG Cardsmith. It is a slightly overpowered Knight.
I also made a release tag.
https://github.com/ubee-fx/madwizard/releases/tag/221107
Enjoy!
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
I also made a release tag.
https://github.com/ubee-fx/madwizard/releases/tag/221107
Enjoy!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Mad Wizard Release 4.x
by ubeefx » 01 Dec 2022, 20:27
Another example custom card is added. ![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
- Code: Select all
name=Mashit, the Destroying Angel
cost={2}{W}{B}{R}
type=Legendary
type=Creature
subtype=Angel
stats=3/6
rule=Flying
rule=Whenever Mashit, the Destroying Angel enters the battlefield or attacks, destroy target noncreature permanent.
url=custom://mashit
Re: Mad Wizard Release 4.x
by ubeefx » 22 Dec 2022, 12:06
There are some new changes available in release tag 221222.
This can be configured with the plugins.cfg file.
The animations are animated gifs in the anims folder.
Notice that not every gif will work well for this.
By default for attackers the fire animation is enabled.
The regular foil can be replaced by for instance snow or sparkle.
- Mad Wizard 4.2 engine
- 4350 unique cards, 11840 total cards
- Support for animated foil layers
![Cool 8)](./images/smilies/icon_cool.gif)
This can be configured with the plugins.cfg file.
The animations are animated gifs in the anims folder.
Notice that not every gif will work well for this.
By default for attackers the fire animation is enabled.
The regular foil can be replaced by for instance snow or sparkle.
- Code: Select all
animFoil=snow
animAttack=fire
Re: Mad Wizard Release 4.x
by ubeefx » 07 Jan 2023, 15:16
There is a new release tag 230107 available.
- Mad Wizard 4.3 engine
- 4380 unique cards, 11914 total cards
- Fixed legendary rule for AI player
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Mad Wizard Release 4.x
by ubeefx » 14 Jan 2023, 11:55
There is a new release tag 230114 available.
The new mana ramp deck theme in action.
- Mad Wizard 4.4 engine
- 4400 unique cards, 12049 total cards
- New green and blue mana ramp deck theme
- Various other deck theme changes
- Improved contrast for player statistics like hand size
![Very Happy :D](./images/smilies/icon_biggrin.gif)
The new mana ramp deck theme in action.
Re: Mad Wizard Release 4.x
by ubeefx » 22 Jan 2023, 12:33
There is a new release tag 230122 available.
It contains the Mad Wizard 4.5 engine supporting a new card Prava of the Steel Legion.
The main addition is however Magarena 2.1 which now also has the latest Mad Wizard improvements.
The cube is extended to 1261 cards. There are three additional theme decks included.
To install, clone the git repository or download the Source code zip or tar.gz from the tag page.
Then execute MadWizard4.jar or Magarena2.jar to play the game.
If a Java Runtime 8 is installed, this can be done by double clicking the jar like any executable.
More info can also be found in the portable versions topic.
Enjoy!![Very Happy :D](./images/smilies/icon_biggrin.gif)
It contains the Mad Wizard 4.5 engine supporting a new card Prava of the Steel Legion.
The main addition is however Magarena 2.1 which now also has the latest Mad Wizard improvements.
The cube is extended to 1261 cards. There are three additional theme decks included.
To install, clone the git repository or download the Source code zip or tar.gz from the tag page.
Then execute MadWizard4.jar or Magarena2.jar to play the game.
If a Java Runtime 8 is installed, this can be done by double clicking the jar like any executable.
More info can also be found in the portable versions topic.
Enjoy!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Mad Wizard Release 4.x
by ubeefx » 03 Feb 2023, 18:44
Release tag 230203 is available.
Mad Wizard 4.7 supports 4489 unique cards and 12300 total cards.
There is also a new hybrid AI.
It enables setting a maximum thinking time of 2 or 5 seconds for every decision.
The thinking time is guaranteed so no more long waiting for the AI to respond.
Enjoy!![Very Happy :D](./images/smilies/icon_biggrin.gif)
Mad Wizard 4.7 supports 4489 unique cards and 12300 total cards.
There is also a new hybrid AI.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
It enables setting a maximum thinking time of 2 or 5 seconds for every decision.
The thinking time is guaranteed so no more long waiting for the AI to respond.
Enjoy!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Mad Wizard Release 4.x
by ubeefx » 03 Feb 2023, 21:16
Fastest new release ever, release tag 4_8 is available. There is a small fix for the new hybrid AI.
As a bonus Mad Wizard 4.8 now has 4500 unique cards and 12366 total cards. Enjoy!![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![d'oh! #-o](./images/smilies/eusa_doh.gif)
As a bonus Mad Wizard 4.8 now has 4500 unique cards and 12366 total cards. Enjoy!
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Re: Mad Wizard Release 4.x
by ubeefx » 07 Feb 2023, 21:11
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