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Dreamwalkers

An original game by ubeefx

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Re: Dreamwalkers

Postby ubeefx » 08 May 2020, 20:32

For Dreamwalkers 6 I tried to give every minion specific properties to add more flavor.
These are 6 new minion designs for a next release.

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assault : when this minion comes into play, it deals combat damage to your opponent equal to its attack
This is an instant unblockable attack. Combined with rush the minion can attack twice in same turn.

There are now over 17000 card variations. :D
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Re: Dreamwalkers

Postby ubeefx » 14 May 2020, 18:22

Two new minion templates. :)

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Re: Dreamwalkers

Postby ubeefx » 27 May 2020, 19:56

New attach triggered ability for when minion comes into play
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Re: Dreamwalkers

Postby ubeefx » 12 Jul 2020, 20:02

Gameplay changes for Dreamwalkers 7. Leveling system with varying difficulty and a new opponent per level. New Vegas AI implementation.
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Re: Dreamwalkers

Postby ubeefx » 14 Dec 2020, 21:31

For Dreamwalkers 7.0 there is a similar user interface change as for Mad Wizard.

The gameplay is also different from Dreamwalkers 6.x.
This is level 1. The opponent has 50 life and Vegas AI. The deck has "evil" fragments.
There are a number of possible deck variants like random, good, evil, control or aggro.
For level 2, the opponent has 53 life and Minimax AI with another deck. And so on.
Every three games that are won increase the level.

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Re: Dreamwalkers

Postby ubeefx » 17 Dec 2020, 21:08

Dreamwalkers uses templates to generate the fragments. There are 109 templates at the moment.
To get to the unique variations, millions are generated and counted for uniqueness. It does the trick. :)

  • minions = 82
  • effects = 17
  • weapons = 10
  • unique = 19789
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Re: Dreamwalkers

Postby ubeefx » 07 Jan 2021, 20:44

Changed layout of fragments. King Cobra and Deer minions. :)
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Re: Dreamwalkers

Postby ubeefx » 10 Mar 2021, 21:43

The new duel user interface does make the gameplay more enjoyable. :D
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Re: Dreamwalkers

Postby Huggybaby » 10 Mar 2021, 22:51

Hello ubeefx,

I tried the links in your sig and can't find links to download either Dreamwalkers or Mad Wizard.

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Re: Dreamwalkers

Postby ubeefx » 11 Mar 2021, 19:34

Hi Huggybaby, my signature is updated. :)
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Re: Dreamwalkers

Postby Huggybaby » 11 Mar 2021, 19:57

Perfect, thanks ubeefx!
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Re: Dreamwalkers

Postby Xanocore » 23 Jun 2021, 20:26

Is there any documentation outside of what is in the game that explains how to play? This looks extremely interesting and I noticed a while back that you posted that it works great when using splashtop screen sharing app on an iPad. Which I too am interested in.
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Re: Dreamwalkers

Postby ubeefx » 24 Jun 2021, 17:34

Hi Xanocore

There is no such documentation at the moment.
The assumption is that if you can play Magic it will feel quite familiar.
Even more so when you are already familiar with Magarena or Mad Wizard.

It is quite some time ago that I tried to play it with splashtop on a tablet.
Some earlier versions of Dreamwalkers and especially Dreamwalkers 3.x were made for a touchscreen.
There was actually also a native Android and iOS version at some point. :)
The latest version Dreamwalkers 8.x is probably a bit less suited for this, I have not tried it anyway.
It does work well on a Macbook Air using the touchpad and space.
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Re: Dreamwalkers

Postby Xanocore » 24 Jun 2021, 18:55

Thanks for the update! Yes, I am familiar with how magic is played and I will pick this up with some trial and error. Having the ability to play it through the iPad (on a separate server) would have been nice for those times that I am away from the computer, but it will be fine if it doesn't work.
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Re: Dreamwalkers

Postby ubeefx » 26 Jun 2021, 18:08

New minions : Bloodsucker, Leech, Noble Unicorn, Victoria. :)
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