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Re: Magarena 2012

Postby ubeefx » 09 Nov 2012, 19:51

Please check, I played a game and couldn't tap Plague Myr for mana.
Thanks for playing.

Seems to work fine for me. You can only tap the Myr when you are actually paying for {1}, no mana pool. Or the Myr still had summoning sickness.

BTW The Myr is fully pattern supported. That would be a lot of broken cards. :(
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Re: Magarena 2012

Postby Huggybaby » 10 Nov 2012, 00:53

I think I still have a perfect record of reporting bugs that aren't bugs. :P
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Re: Magarena 2012

Postby ubeefx » 11 Nov 2012, 20:02

The cancel function of the picture downloader doesn't work, requiring a visit to Task Manager if one wants to stop it.
There is a new release available that fixes this issue. :)

I added the Masques block and again the patterns did their job, there are now 2810 cards.
Not all the new cards are however from Masques block, but the bulk is.
Adding 160 non trivial cards in a couple hours sounds pretty crazy, doesn't it.

I am not sure if the generated decks are much more fun than with a smaller cube, but it is more varied.
For me, Magarena was however not really about supporting many cards. But ok, I also gave it a shot. :wink:

Hope to make some more updates in 2013. Enjoy meanwhile!
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Re: Magarena 2012

Postby ubeefx » 20 Nov 2012, 19:27

I did an experiment by adding all other sets, bringing the total to 99.
This gives a pool of no less than 12753 unique cards.

Here you can see what each addition contributed, starting from 2810 cards :
  • Urza block : 2911 cards
  • Tempest block : 3011 cards
  • Mirage block : 3098 cards
  • early sets : 3242 cards
  • 6th edition and before : 3301 cards
  • starter sets : 3466 cards
  • Ice Age block : 3510 cards
So 3510 cards supported thanks to the patterns, an increase of 700 in less than an hour time.
Just to show that this system is very workable if only cards are supported to a certain level of complexity.
The potential of the patterns is slightly above 25 % of all cards printed and this trend might continue in future.
By extending the engine and patterns with support for even more stuff, 4000 and more is probably reachable.
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Re: Magarena 2012

Postby jeffwadsworth » 20 Nov 2012, 20:26

ubeefx wrote:I did an experiment by adding all other sets, bringing the total to 99.
This gives a pool of no less than 12753 unique cards.

Here you can see what each addition contributed, starting from 2810 cards :
  • Urza block : 2911 cards
  • Tempest block : 3011 cards
  • Mirage block : 3098 cards
  • early sets : 3242 cards
  • 6th edition and before : 3301 cards
  • starter sets : 3466 cards
  • Ice Age block : 3510 cards
So 3510 cards supported thanks to the patterns, an increase of 700 in less than an hour time.
Just to show that this system is very workable if only cards are supported to a certain level of complexity.
The potential of the patterns is slightly above 25 % of all cards printed and this trend might continue in future.
By extending the engine and patterns with support for even more stuff, 4000 and more is probably reachable.
You make me feel like an idiot...a happy one, though.
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Re: Magarena 2012

Postby ubeefx » 20 Nov 2012, 20:48

You make me feel like an idiot...a happy one, though.
It is not like I found the holy grail of adding cards, but it sure does a nice job.
It's a hobby and we are supposed to have fun. :D
Code is in the trunk if you would like to check it out.
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Re: Magarena 2012

Postby ubeefx » 24 Nov 2012, 10:56

My experience with playing Magarena 2012 is, that while it is fun that there are more cards, it would still be interesting to create a cube.
Because some of the supported cards are not very well suited for generating decks. The triggered ability of Vedalken Infuser is for instance annoying.
Easiest way to do this, copy cards to clipboard, paste in text editor, remove unwanted cards, save as cube and put into mods folder with filename ending on _cube.txt.
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Re: Magarena 2012

Postby ubeefx » 01 Dec 2012, 10:26

A new Magarena 2012 release with 3542 cards is available.

It now supports cards from the entire history of Magic.
This is also the reason for the big increase.
The older cards still have the old wording, but that is part of the charm.

You can make as many cubes as you like with these cards, it is easy to do.

Enjoy. :D
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Re: Magarena 2012

Postby ubeefx » 11 Dec 2012, 19:35

Might be strange that this topic is suddenly here, but I think it makes sense. :)

First, the Dreamwalkers forum is not really crowded, so it can be used for this purpose too.

Second, Magarena 2012 is the result of putting ideas of Dreamwalkers back into Magarena.
This was for me a better approach than making Dreamwalkers look even more alike Magic.

Third, there should be less confusion this way in the Magarena forum that represents the official fork.
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Re: Magarena 2012 latest release

Postby ubeefx » 03 May 2013, 19:06

A spring update of Magarena 2012 is available with 3615 cards.

It was nice to see that over 70 new cards were added by the patterns.
The engine knows which cards it likes best. :)

I added a modern cube, composed of black bordered new card frame cards.
It is highly recommended to play the game with this cube to have more consistent generated decks.
It can be selected in the new duel dialog.
Of course making a custom cube is also a good option.

The text mode is removed. I does not really have much use anymore.
The text can also be viewed on the card popups.
I did some attempts to relayout the game screen but as for now it remains the same.

Enjoy.
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Re: Magarena 2012 latest release

Postby ubeefx » 20 May 2013, 17:10

A new release of Magarena 2012 is available.

It features some new cards, but most importantly, I relayouted the game screen.
The combat zone is no longer a separate zone so it does not take any screen space.
I got used to it quickly, so it seems to work out.
This is also the reason why the text mode is removed.
Actually, in the earlier stages before open source, there was only the text mode.
I added the graphical mode later on. Otherwise there would probably not have been a text mode.
The changes have an impact on the themes so the existing ones will not work well anymore.
I made two new sample themes based on my moon and gothic themes.

With this release, I think the Magarena 1.11 upgrade project is complete.
  • the goodies from the limited edition are integrated
  • the UI got major changes
  • more cards are available thanks to the pattern matching, less cards are hardcoded
  • deck generator was tuned to cope with larger amount of cards
  • the AI is more responsive, but not stronger, partly because few cards are hardcoded and finetuned
  • the ubeefx cube is replaced by a larger modern cube
  • increased rules compliance, like the layer system and discard to hand size

I also downloaded the latest Magarena 1.37 and will give it a try.

Enjoy. :D
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Re: Magarena 2012 latest release

Postby Huggybaby » 20 May 2013, 21:56

I can hardly wait to try out the newest Magarena, thanks ubeefx!
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Re: Magarena 2012 latest release

Postby ubeefx » 21 May 2013, 21:58

Many thanks for your support Huggybaby!

I appreciate that some people have downloaded and tried my Dreamwalkers game.
I hope you enjoyed it, even if it is just to pass a couple of minutes.

However, let's not be ignorant, it feels more and more like working on forks of my own project.

Putting my work on the net as open source was certainly not an entirely positive experience.
But I wanted that other people could experience my games, and so they can.
Without finding this forum first, I would probably not even have bothered.

Where I live, sadly Magic as a game is not really that popular or well known.
Did you know a Belgian company has printed cards for Magic?
And a Belgian guy created Magarena and Dreamwalkers.

Enjoy and bye! I will keep lurking around the forum. :wink:
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Re: Magarena 2012 latest release

Postby Huggybaby » 22 May 2013, 00:00

Well, my internet is famously slow, I had to come here to a Starbucks to download the latest.

Do not despair my friend, I have plans to share Magarena with a wider audience so who knows what the future will bring.

You can also be proud that you are one of the only software projects to ever actually be finished!

PS Yes, many of us here have heard of the great Carta Mundi!
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Re: Magarena 2012 latest release

Postby melvin » 22 May 2013, 01:58

The new game screen layout sounds exciting, hopefully Magarena 1.x can also make use of this improvement as we did not diverge much in the UI aspects. The other changes are also very cool, such as the pattern matching and AI changes. I got the idea for a time limited AI based on your AI improvements in Magarena 2012.

Great to hear that many of your new ideas in Dreamwalker are now part of Magarena 2012, it will certainly help to inspire and advance the state of Magic engines.
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