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by jmagicdev

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Bug reports

Postby jmagicdev » 12 Jul 2011, 01:50

Logs of what happened can be found in a jMagic sub-directory of your home directory ("/home/user/.jmagic" in Linux, "C:\Users\user\AppData\jMagic" in Windows Vista/7, "C:\Documents and Settings\user\Application Data\jMagic" in Windows XP). Up to 10 logs are stored but only the one with the most recent modified time is the one that corresponds to your most recent game.

Please post any bugs you find in this thread. Make sure to include exactly what happened and to attach the relevant log file.
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Re: Bug reports for 0.7.1

Postby dither » 18 Jul 2011, 17:42

Not well integrated with OSX.

Version: 0.8
OS: Mac OSX 10.6.8

My Mac thinks that jMagic is named "org.rnd.jmagic.gui.Start", and shows that name in the Launch Bar, in the menu bar (the menus at the top of the screen) and various other places.

Also.. when I go to org.rnd.jmagic.gui.Start -> "About org.rnd.jmagic.gui.Start" in the menu bar, I get a window that says that this is version 1.0. I have attached a screenshot of that window.
Attachments
Screen shot 2011-07-18 at 1.36.08 PM.png
The "About" window in OSX
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Re: Bug reports for 0.7.1

Postby dither » 18 Jul 2011, 17:44

I can not quit the application while the Game Finder window is open.

Version: 0.8
OS: Mac OSX 10.6.8

Steps:
Open jMagic
Click "Find Games"
Press Command+Q on keyboard. (Nothing will happen).
Click on application menu "org.rnd.jmagic.gui.Start", click "Quit org.rnd.jmagic.gui.Start" (nothing will happen).

When the Game Finder window is not open (either before I open it, or if I close that window by clicking the X), I can exit jMagic by doing either of the things I did in the steps above.
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Re: Bug reports for 0.7.1

Postby dither » 18 Jul 2011, 18:11

EDIT: This turned out to be a problem with y properties file, where something was set that made the game stop looking for new players as soon as there was 1 player in the game. jMagic does work on Mac OSX.
Game Over immediately after trying to host a game.

Version: 0.8
OS: Mac OSX 10.6.8
java version "1.6.0_26"
Java(TM) SE Runtime Environment (build 1.6.0_26-b03-384-10M3425)
Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02-384, mixed mode)

Steps:
Open jMagic
Set Port to 4099
Selected "zoo.txt" deck from Legacy folder
Goto "Host"
Set Game type to "Legacy"
Click "Host". UPDATE: Same thing happens if I click "Host Publicly". (When I click Host Publicly.. and then go check to see if my game is on the list of public games, it is not..)

Game will open up at this point.. on the left under the card image is written "Game Over". In the log on the right: "Dither chose Dither to play first. Game Over". No other players appear to be in the game. I have attached a screenshot of the game window.

I already spoke to one of the developers, who had me try deleting my config.properties and try again.. did not help. I checked the log file, and other than showing that jMagic started and that it had loaded 3000 cards so far, nothing was in there (literally, these were the only two things)
Attachments
Screen shot 2011-07-18 at 2.09.12 PM.png
Game Over immediately after trying to host
Last edited by dither on 03 Sep 2011, 22:33, edited 2 times in total.
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Re: Bug reports for 0.7.1

Postby dither » 18 Jul 2011, 18:24

Can not close Game Finder window using keyboard shortcut.

Version: 0.8
OS: Mac OSX 10.6.8
java version "1.6.0_26"
Java(TM) SE Runtime Environment (build 1.6.0_26-b03-384-10M3425)
Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02-384, mixed mode)

On a Mac, it is standard to be able to close the active window by hitting Command+W (the same as Ctrl+F4 in Windows). This does not appear to work on the Game Finder window in jMagic (or any window I've tested in jMagic actually).

Steps:
Open jMagic
Click "Find Games"
Press Command+W (nothing will happen).

This leaves me with only one option.. to click the tiny little red X. Especially because the "jMagic Start" window becomes disabled while the Game Finder window is open.
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Re: Bug reports for 0.8

Postby jmagicdev » 19 Jul 2011, 01:52

The Mac-specific keyboard shortcuts will take some looking-into. Same with the OSX-specific application menu (we test on Windows XP and Ubuntu and don't have access to much else). If anyone with Java experience on a Mac is reading this and can provide help, it would be greatly appreciated.

The Game Over bug is very peculiar and not at all Mac-specific (I don't think). It sounds like your game is being hosted with one player -- the game is auto-choosing who goes first, you don't see a player card or hand zone for the opponent, and the game ends immediately. We aren't sure what could be causing that but we will be digging!
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Re: Bug reports for 0.8

Postby richd » 25 Jul 2011, 22:47

Sorry, no logs for any of these (I'll get them next time).

I've had 2/2 crashes playing Leyline of Sanctity. Once was from the opening hand, the second time was in normal play.

Another crash was when I somehow accidentally played a land on a non-main phase.

Thanks for the game - it's great.
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Re: Bug reports for 0.8

Postby ashsaver » 20 Aug 2011, 09:25

Tuktuk Scrapper also crashes in 0.8, after you target the artifact (first ally cast)
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Re: Bug reports for 0.8

Postby ashsaver » 20 Aug 2011, 09:32

Ah yes, Furnace Scamp's sacrifice trigger should be optional, not mandatory.
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Re: Bug reports for 0.8

Postby jmagicdev » 20 Aug 2011, 18:26

richd wrote:I've had 2/2 crashes playing Leyline of Sanctity. Once was from the opening hand, the second time was in normal play.
Our apologies. This bug has been fixed and is in the next release.

richd wrote:Another crash was when I somehow accidentally played a land on a non-main phase.
This is... curious. We would really need to see the log files to determine how this happened.

ashsaver wrote:Tuktuk Scrapper also crashes in 0.8, after you target the artifact (first ally cast)
ashsaver wrote:Ah yes, Furnace Scamp's sacrifice trigger should be optional, not mandatory.
D'oh! Both have been fixed and are in the next release.
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Re: Bug reports for 0.8

Postby richd » 20 Aug 2011, 19:56

Thanks for the fixes!

Another one: I've had 2/2 crashes playing Mox Opal. I've only ever played it in pairs. When I play the second opal in the same phase *both* opals are moved to my graveyard.

Sorry I haven't tested with individual opals, and I still haven't got logs for you. :(
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Re: Bug reports for 0.8

Postby LeadMagnet » 20 Aug 2011, 20:10

Mox Opal is Legendary...

great game by the way! looking forward to more
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Re: Bug reports for 0.8

Postby ashsaver » 22 Aug 2011, 01:05

Arc Trail's text is incorrect, even though its effects are correct.
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Re: Bug reports for 0.8

Postby ashsaver » 24 Aug 2011, 08:48

Natural Order is modal, and prompts you to select a mode, even though it doesn't show any. Game can't continue.

Text looks like this: As an additional cost to cast Natural Order, sacrifice a green creature.

Choose one — ; or ; or ; or Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
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Re: Bug reports for 0.8

Postby ashsaver » 29 Aug 2011, 08:13

Mox Diamond discarding Tranquil Thicket crashes the game.
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