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Magicgrove v2.0

by magicgrove

Moderators: magicgrove, CCGHQ Admins

Magicgrove v2.0

Postby magicgrove » 29 Sep 2013, 18:12

Release 2.0 is ready.


Added booster draft game mode

Players are seated randomly at the table. Each player is given 3 booster packs.
Every player opens their pack and choose one card from it, then passes the rest
of the pack to the player on his left. Once everyone has passed their packs,
pick up the next pack (located on your right), pick the best card for your deck
from that pack and put it in your pile, and again pass it to the neighbor on
your left. This process continues until all the cards from the pack have been
picked. Then each player opens his or her next pack, picks a card, and passes
the pack to the right (Packs go left, right, left.). Once you have 45 cards in
your pile, it is time to build your deck. Booster Draft rules allow you to add
as much basic land as you want to your deck, and require that the deck be at
least 40 cards.

Deck editor enchantments

Users can use lucene search syntax to search various card fields: name, text,
flavor, power, tougness and type.

Filters in deck editor are applied almost instantly.

Custom avatars

Each player is given a random avatar from media/avatars folder.

New sets & updates

Added new set Urza's legacy.
Added Phyrexian Colossus, Viashino runner, Citanul Flute to Urza's saga
Tweaked base card ratings in Urza's saga.

AI performance

In some situations AI took a very long time to consider its moves. Search tree
pruning and AI performance was improved to keep search time at tolerable
levels.

New cards (142)

Phyrexian Colossus, Viashino runner, Citanul Flute, About Face, Angelic Curator,
Angel's Trumpet, Anthroplasm, Archivist, Aura Flux, Avalanche Riders, Beast of
Burden Blessed Reversal, Bloated Toad, Bone Shredder, Bouncing Beebles, Brink of
Madness, Burst of Energy, Cessation, Cloud of Faeries, Crop Rotation, Darkwatch
Elves, Defender of Chaos, Defender of Law, Defense of the Heart, Delusions of
Mediocrity, Deranged Hermit, Devout Harpist, Engineered Plague, Erase,
Eviscerator, Expendable Troops, Faerie Conclave, Fleeting Image, Fog of Gnats,
Forbidding Watchtower, Frantic Search, Gang of Elk, Ghitu Encampment, Ghitu
Fire-Eater, Ghitu Slinger, Ghitu War Cry, Giant Cockroach, Goblin Medics, Goblin
Welder, Granite Grip, Grim Monolith, Harmonic Convergence, Hidden Gibbons, Hope
and Glory, Impending Disaster, Intervene, Iron Maiden, Iron Will, Jhoira's
Toolbox, Karmic Guide, King Crab, Knighthood, Last-Ditch Effort, Lava Axe,
Levitation, Lone Wolf, Lurking Skirge, Martyr's Cause, Memory Jar, Might of
Oaks, Miscalculation, Molten Hydra, Mother of Runes, Multani, Maro-Sorcerer,
Multani's Acolyte, Multani's Presence, No Mercy, Opal Avenger, Opal Champion,
Opportunity, Ostracize, Palinchron, Parch, Peace and Quiet, Phyrexian
Broodlings, Phyrexian Debaser, Phyrexian Defiler, Phyrexian Denouncer, Phyrexian
Plaguelord, Phyrexian Reclamation, Plague Beetle, Planar Collapse, Purify, Pygmy
Pyrosaur, Pyromancy, Quicksilver Amulet, Rack and Ruin, Radiant, Archangel,
Radiant's Dragoons, Radiant's Judgment, Rancor, Rank and File, Raven Familiar,
Rebuild, Repopulate, Ring of Gix, Rivalry, Scrapheap, Second Chance, Shivan
Phoenix, Sick and Tired, Silk Net, Simian Grunts, Sleeper's Guile, Slow Motion,
Sluggishness, Snap, Spawning Pool, Subversion, Sustainer of the Realm, Swat,
Tethered Skirge, Thornwind Faeries, Thran Lens, Thran War Machine, Thran
Weaponry, Ticking Gnomes, Tinker, Tragic Poet, Treacherous Link, Treefolk
Mystic, Treetop Village, Unearth, Urza's Blueprints, Viashino Cutthroat,
Viashino Heretic, Viashino Sandscout, Vigilant Drake, Walking Sponge,
Weatherseed Elf, Weatherseed Faeries, Weatherseed Treefolk, Wheel of Torture,
Wing Snare, Yavimaya Granger, Yavimaya Scion, Yavimaya Wurm
magicgrove
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Re: Magicgrove v2.0

Postby goonjamin » 01 Oct 2013, 02:50

Is there anyway to adjust the size of the panel that has the card image in it?

I am playing on a 1024 x 768 monitor and the image is tough to read, even making it a little bigger would help a lot.
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Re: Magicgrove v2.0

Postby magicgrove » 01 Oct 2013, 17:18

Hi,

thanks for feedback, I will adjust the side panel and test the game at 1024 x 768. New release will be available in a couple of days.
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Re: Magicgrove v2.0

Postby throumbaris » 02 Oct 2013, 08:22

I like this magic client a lot. The interface is clean and fast and the font is smooth. I also love the tournament modes which are missing from my other favorite Magarena. My only problem with it is that there is not a lot of feedback to see whats going on in each phase, everything happens fast and quietly so you have to look at the log all the time to figure out what just happened. Some visual or audio indications of attacking, or spells being played, or a player being hit, stuff like that would be nice.

Keep up the good work!
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Re: Magicgrove v2.0

Postby magicgrove » 02 Oct 2013, 17:46

Hey,

Thanks for feedback, I will try to improve visual indication of important stuff (attack, damage, spells) and include it in next release, it will take slightly more time as adjusting the side panel though ;)
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Re: Magicgrove v2.0

Postby magicgrove » 03 Oct 2013, 17:44

Modified v2.0 is available with bigger side panel.
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