It is currently 16 Apr 2024, 10:31
   
Text Size

Update frequency

by magicgrove

Moderator: CCGHQ Admins

Update frequency

Postby BlackLotus82 » 12 Sep 2014, 10:38

I downloaded MagicGrove (v.3.0) yesterday, and I'm very excited about it.
I would like to ask the author what is the approximate frequency of updates (game engine and/or new cards).
I would also like to ask which set will be the next one to be implemented.
Tx and cheers.
BlackLotus82
 
Posts: 65
Joined: 03 Jun 2011, 16:26
Has thanked: 18 times
Been thanked: 2 times

Re: Update frequency

Postby magicgrove » 12 Sep 2014, 17:23

Hey,
thanks for feedback, update frequency varies, as you can see :). Next set is not yet decided. So I put it up for a vote. Older sets can be done faster since abilities are mostly implemented.
magicgrove
DEVELOPER
 
Posts: 39
Joined: 25 May 2012, 08:22
Has thanked: 7 times
Been thanked: 21 times

Re: Update frequency

Postby BlackLotus82 » 13 Sep 2014, 01:06

What about implementing Tenth Edition? I think this Basic Set would round and refine the pool of cards already present, introducing some much-needed ones as well as a few classics. It's quite consistent at 350+ cards and 5 pre-constructed themed decks, so MagicGrove could even reach the 1000 cards milestone.
Otherwise, it would be cool to have frequent, smaller updates. Maybe you could implement an old block like Antiquities just in 2-3 weeks... It's 100 cards large, full of classic artifacts, and relates thematically with Urza's block.
BlackLotus82
 
Posts: 65
Joined: 03 Jun 2011, 16:26
Has thanked: 18 times
Been thanked: 2 times


Return to MagicGrove

Who is online

Users browsing this forum: No registered users and 9 guests


Who is online

In total there are 9 users online :: 0 registered, 0 hidden and 9 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 9 guests

Login Form