Update frequency
by magicgrove
Moderator: CCGHQ Admins
Update frequency
by BlackLotus82 » 12 Sep 2014, 10:38
I downloaded MagicGrove (v.3.0) yesterday, and I'm very excited about it.
I would like to ask the author what is the approximate frequency of updates (game engine and/or new cards).
I would also like to ask which set will be the next one to be implemented.
Tx and cheers.
I would like to ask the author what is the approximate frequency of updates (game engine and/or new cards).
I would also like to ask which set will be the next one to be implemented.
Tx and cheers.
- BlackLotus82
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Re: Update frequency
by magicgrove » 12 Sep 2014, 17:23
Hey,
thanks for feedback, update frequency varies, as you can see . Next set is not yet decided. So I put it up for a vote. Older sets can be done faster since abilities are mostly implemented.
thanks for feedback, update frequency varies, as you can see . Next set is not yet decided. So I put it up for a vote. Older sets can be done faster since abilities are mostly implemented.
- magicgrove
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Re: Update frequency
by BlackLotus82 » 13 Sep 2014, 01:06
What about implementing Tenth Edition? I think this Basic Set would round and refine the pool of cards already present, introducing some much-needed ones as well as a few classics. It's quite consistent at 350+ cards and 5 pre-constructed themed decks, so MagicGrove could even reach the 1000 cards milestone.
Otherwise, it would be cool to have frequent, smaller updates. Maybe you could implement an old block like Antiquities just in 2-3 weeks... It's 100 cards large, full of classic artifacts, and relates thematically with Urza's block.
Otherwise, it would be cool to have frequent, smaller updates. Maybe you could implement an old block like Antiquities just in 2-3 weeks... It's 100 cards large, full of classic artifacts, and relates thematically with Urza's block.
- BlackLotus82
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