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[REL] Riiak's DotP 2014 Deck Builder v1.5.0.3
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Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Zempar » 23 Jul 2014, 15:05
I can't seem to locate an Error Log that matches the date that this occured. Any other way around this?RiiakShiNal wrote:This is probably due to a mismatched file name/FILENAME issue with a card you used in the deck, check the error log to see if you created a deck with a card that has a mismatch as that would definitely cause the problem.Zempar wrote:Every time I export a deck to the directory and launch the game, the game sticks to the loading screen and gives me a mini dump. Any solution?
Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Xander9009 » 23 Jul 2014, 21:48
The error log pops up when you run the deck builder if there are any errors. At least, it does for me.
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Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by RiiakShiNal » 23 Jul 2014, 22:49
With the current version any errors that are found on load will automatically pop-up, the Deck Builder doesn't archive error logs, it will overwrite the error log if it runs across errors during a run (if no errors are encountered then it doesn't touch the error log and there will be no pop-up). Note that if you are not using 1.4.0.0 then there will not be an error pop-up on load (even if errors are encountered).
The Error log is stored in the same directory as the Deck Builder so if it created one that is where it will be (this will still be there even if you closed the error pop-up window).
The Error log is stored in the same directory as the Deck Builder so if it created one that is where it will be (this will still be there even if you closed the error pop-up window).
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Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Zempar » 27 Jul 2014, 17:12
Woah! I deleted the 83 decks I downloaded from someone on this forum (I downloaded a card content thing with it that gave me a bunch of cards in the editor) and it FINALLY gave me an Errors.log. Here it is, PLEASE tell me what I can do to fix this. Also, I HAVE deleted the S6201 deck is talks about.
-------
7/27/2014 12:51:34 PM: Log Opened.
7/27/2014 12:51:34 PM: Low: System.Xml - Data at the root level is invalid. Line 1, position 1.:
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.LoadXml(String xml)
at RSN.DotP.Deck..ctor(GameDirectory gdData, String strFileName, String strXml, String strWad, Boolean bLandPool)
Extra Information:
Unable to load deck: Decks(DATA_DLC_S6201~83).zip in
7/27/2014 12:51:34 PM: High: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
at RSN.DotP.DeckBuilder.AttemptToLoadDeck(String strFilename)
Extra Information:
Unable to fully load deck: C:\Users\Noah\Downloads\Decks(DATA_DLC_S6201~83).zip
7/27/2014 12:54:19 PM: Log Closed.
-------
7/27/2014 12:51:34 PM: Log Opened.
7/27/2014 12:51:34 PM: Low: System.Xml - Data at the root level is invalid. Line 1, position 1.:
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.LoadXml(String xml)
at RSN.DotP.Deck..ctor(GameDirectory gdData, String strFileName, String strXml, String strWad, Boolean bLandPool)
Extra Information:
Unable to load deck: Decks(DATA_DLC_S6201~83).zip in
7/27/2014 12:51:34 PM: High: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
at RSN.DotP.DeckBuilder.AttemptToLoadDeck(String strFilename)
Extra Information:
Unable to fully load deck: C:\Users\Noah\Downloads\Decks(DATA_DLC_S6201~83).zip
7/27/2014 12:54:19 PM: Log Closed.
Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by RiiakShiNal » 27 Jul 2014, 17:55
Based on the error log it looks like you tried to load a Zip file (instead of a valid Deck XML) as a deck using the File-Open command which is obviously not going to work.Zempar wrote:Woah! I deleted the 83 decks I downloaded from someone on this forum (I downloaded a card content thing with it that gave me a bunch of cards in the editor) and it FINALLY gave me an Errors.log. Here it is, PLEASE tell me what I can do to fix this. Also, I HAVE deleted the S6201 deck is talks about.
-------
- Error Log | Open
- 7/27/2014 12:51:34 PM: Log Opened.
7/27/2014 12:51:34 PM: Low: System.Xml - Data at the root level is invalid. Line 1, position 1.:
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
at System.Xml.XmlDocument.Load(XmlReader reader)
at System.Xml.XmlDocument.LoadXml(String xml)
at RSN.DotP.Deck..ctor(GameDirectory gdData, String strFileName, String strXml, String strWad, Boolean bLandPool)
Extra Information:
Unable to load deck: Decks(DATA_DLC_S6201~83).zip in
7/27/2014 12:51:34 PM: High: DotP 2014 Deck Builder - Object reference not set to an instance of an object.:
at RSN.DotP.DeckBuilder.AttemptToLoadDeck(String strFilename)
Extra Information:
Unable to fully load deck: C:\Users\Noah\Downloads\Decks(DATA_DLC_S6201~83).zip
7/27/2014 12:54:19 PM: Log Closed.
DeckBuilder.AttemptToLoadDeck() is only called by 3 functions:
- mnuiFileOpen_Click()
- mnuiToolsOptions_Click() (Only when the "Game" directory is changed and even then only if the filename of the currently loaded deck is set.)
- mnuiToolsRefresh_Click() (Only when the "Game" directory is changed and even then only if the filename of the currently loaded deck is set.)
So we still don't have any real clue as to what your game directory looks like (what mods you have loaded, what cards are being accessed and used, etc...) so we still can't provide much in the way of help except for random guesses based on our experiences and other reports.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Zempar » 27 Jul 2014, 20:21
I downloaded Sumomole's Mod Pack of 83 decks (S61/S62).So we still don't have any real clue as to what your game directory looks like (what mods you have loaded, what cards are being accessed and used, etc...) so we still can't provide much in the way of help except for random guesses based on our experiences and other reports.
I also have a deck named Devotion to Nylea, where there is a .WAD of and a README and a folder by its name. It does this whenever I create a deck.
Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Xander9009 » 27 Jul 2014, 21:20
Having Sumomole's mods will not cause any problems UNLESS you do not have the expansions. Many of Sumomole's decks require the expansions, which is why she(?) links to where you can get them.
As for the wads created when you make a deck, yes, this is the point of making a deck. It creates a wad for the game to read and that wad contains everything the game needs to show and use that deck in the game. However, it's worth nothing that the deck builder does not pack the used cards with the deck (and for good reason). It simply tells the game which cards they are. This means that for your deck to work, you must have all the wads available from which you used cards. If you used a card from Sumomole's mod in your deck, then for the game to load with your deck active, you also need Sumomole's mod active. Otherwise the game would crash. However, I would expect that if this is the case, then Riiak's deck builder would give you an error telling you something was wrong (it did for me, so I know for a fact that in general it should). That means that's probably not the issue, but as far as deactivating Sumomole's mod goes, that should be unnecessary (and possibly counterproductive).
As for the wads created when you make a deck, yes, this is the point of making a deck. It creates a wad for the game to read and that wad contains everything the game needs to show and use that deck in the game. However, it's worth nothing that the deck builder does not pack the used cards with the deck (and for good reason). It simply tells the game which cards they are. This means that for your deck to work, you must have all the wads available from which you used cards. If you used a card from Sumomole's mod in your deck, then for the game to load with your deck active, you also need Sumomole's mod active. Otherwise the game would crash. However, I would expect that if this is the case, then Riiak's deck builder would give you an error telling you something was wrong (it did for me, so I know for a fact that in general it should). That means that's probably not the issue, but as far as deactivating Sumomole's mod goes, that should be unnecessary (and possibly counterproductive).
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Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Zempar » 28 Jul 2014, 00:37
Haha, didn't see that I needed the dlc. I'll go to the links, download the free dlc and report back. Thanks!
Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Zempar » 28 Jul 2014, 02:05
Where does she provide the links?Xander9009 wrote:Having Sumomole's mods will not cause any problems UNLESS you do not have the expansions. Many of Sumomole's decks require the expansions, which is why she(?) links to where you can get them.
Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Xander9009 » 28 Jul 2014, 02:09
The links were apparently removed. Best course of action would be to load up the deck builder with all her mods active, and look through the error report (which really should definitely appear) and note each deck that has a problem and go remove it. There are about 10 (probably less) that require the DLC, I believe.
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Xander9009 - Programmer
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Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Zempar » 28 Jul 2014, 02:40
What do you mean "all her mods active"? I have no decks in the directory at the moment, (which lets the game run fine, but still NO DECKS) and her "mod" is just DATA_DLC_8192_CORE_ARTWORK, DATA_DLC_8192_CORE_CARDS, DATA_DLC_8192_MANUALMANA, DATA_DLC_8192_OBJECTDC and DATA_DLC_S62 and DATA_DLC_S61.
I'm not sure what you mean by have them active.
I'm not sure what you mean by have them active.
Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Xander9009 » 28 Jul 2014, 02:44
By active I just meant they're in your game folder (where the game will actually read them and they will "work" or "be active"). And by "all her mods", I mean all of her files which modify the game in some way, meaning her core, art, and decks (whichever ones you intend to use).
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Xander9009 - Programmer
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Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Zempar » 28 Jul 2014, 02:57
I intend to use everything but the decks. I want to make them myself, so I deleted the 83 decks it came with. Also, the error.log dissapeared after I deleted the deck and I have a file called DATA_DLC_3 (and DATA_DLC_2, and so on). Is this the expansion (even though I haven't bought it)? The files you mention ARE in my game folder. Don't know how removing the 1 deck I have (since it IS what creates the error) will fix this, since it is in fact what I have been doing for two-three days.
Here's a step-by-step of how I got to my problem:
1) I downloaded all of the stuff from Sumomole's Theros Update v9.1 and delete the deck part.
2) Put the Cardcore, Artcore into my Magic 2014 folder.
3) All the cards are in the deck builder.
4) I make a deck (including cards from S61/S62) and send it to the directory.
5) I start the game. It shows Chandra's loading menu, generates a .dmp with a warning telling me it was created, and the game continues to load (but never to start.)
6) Delete the decks.
7) Game works fine.
Here's a step-by-step of how I got to my problem:
1) I downloaded all of the stuff from Sumomole's Theros Update v9.1 and delete the deck part.
2) Put the Cardcore, Artcore into my Magic 2014 folder.
3) All the cards are in the deck builder.
4) I make a deck (including cards from S61/S62) and send it to the directory.
5) I start the game. It shows Chandra's loading menu, generates a .dmp with a warning telling me it was created, and the game continues to load (but never to start.)
6) Delete the decks.
7) Game works fine.
Re: [REL] Riiak's DotP 2014 Deck Builder v1.4.0.0
by Xander9009 » 28 Jul 2014, 03:06
If you are intentionally leaving out the decks, and your game loads like that, then that's definitely not the problem. I misunderstood under what circumstances you were experiencing the crash. I'll PM you so we can stop clogging up RiiakShiNal's thread since this probably has nothing to do with his deck builder.
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Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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