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Magic: The Gathering - Duels of the Planeswalkers
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DOTP 2012 - Deck Editor Revised
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Re: DOTP 2012 - Deck Editor Revised
by Asta666 » 24 Sep 2011, 21:47
jstauffer I'm having some trouble editing decks (I think it only happens with kev's new cards). Adding cards past the 20th results in some of them not being shown ingame, even though I setting the correct numer of spells that count as lands in the editor... maybe a bug?
Re: DOTP 2012 - Deck Editor Revised
by digitalPanda » 11 Oct 2011, 13:37
Nice one, I will try asap.
Thank you!
Thank you!
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Re: DOTP 2012 - Deck Editor Revised
by alexandreonly » 15 Oct 2011, 04:35
The unlocks don't work, the cards start all unlocked by default. The decks created are all foiled by default (annoying). Missing frames, like the RW_GOLD that does not appear in the program. I think these things should be fixed.
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Re: DOTP 2012 - Deck Editor Revised
by andrew77jw » 26 Oct 2011, 10:14
I'm unable to get the Illustrations to work correctly.
Here's a screenshot to see if my settings are correct:
I noticed i can drag a *.tdx file onto the gibbed tdx convert, and it will convert to *.png. However I cannot drag more than 1 file at a time or it errors out. Not sure if that has anything to do with my issue.
Here's a screenshot to see if my settings are correct:
I noticed i can drag a *.tdx file onto the gibbed tdx convert, and it will convert to *.png. However I cannot drag more than 1 file at a time or it errors out. Not sure if that has anything to do with my issue.
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Re: DOTP 2012 - Deck Editor Revised
by Persee » 31 Oct 2011, 18:34
There is a bug with the creation of white creature.
The framecolour is ok but the color is Z.
<FRAMECOLOUR name="W" />
<COLOUR value="Z" />
The framecolour is ok but the color is Z.
<FRAMECOLOUR name="W" />
<COLOUR value="Z" />
Re: DOTP 2012 - Deck Editor Revised
by Devilman06 » 30 Nov 2011, 15:51
I seem to have a slightly different problem with the unlocks
I add cards to the unlock section and sent content but they dont show in the game. is there something i'm missing? The decks i create only show with 60 cards and no unlocks available.
I add cards to the unlock section and sent content but they dont show in the game. is there something i'm missing? The decks i create only show with 60 cards and no unlocks available.
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Re: DOTP 2012 - Deck Editor Revised
by Vavali » 08 Feb 2012, 07:34
Any chance someone can reupload the program? The linked site is down/not working still...
Re: DOTP 2012 - Deck Editor Revised
by Persee » 08 Feb 2012, 08:41
The link works. I've just downloaded the program.
Re: DOTP 2012 - Deck Editor Revised
by Vavali » 11 Feb 2012, 06:26
Really? For some reason deckeditorrev.webhop.net does not seem to work for me. It tries to load the site but after 30 seconds or so it says the server was reset. Unless I missed a different link..?Persee wrote:The link works. I've just downloaded the program.
Re: DOTP 2012 - Deck Editor Revised
by Eglin » 07 Mar 2012, 00:25
This is really great software. Thank you for providing it.
Re: DOTP 2012 - Deck Editor Revised
by Eglin » 20 Mar 2012, 00:46
At the risk of derailing JS's thread, does it matter? It seems like the game engine checks cast-costs to determine creature color when the color is set to Z. If I'm wrong, I'd appreciate some clarification. I've been kind of using a mix of Z and {UR} / {GW} for my hybrid cards willy-nilly without rhyme or reason. Both seem to be working fine.Persee wrote:There is a bug with the creation of white creature.
The framecolour is ok but the color is Z.
<FRAMECOLOUR name="W" />
<COLOUR value="Z" />
Re: DOTP 2012 - Deck Editor Revised
by thefiremind » 20 Mar 2012, 09:20
It is possible that the colour value is used only when the card costs
like the cycle of cards that must be paid one turn later.

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
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Re: DOTP 2012 - Deck Editor Revised
by pcastellazzi » 30 May 2012, 02:39
Search causes System.InvalidCastException: "Invalid conversion from AbilityXML to String."
When using the search function (by pressing enter, or the button) the folloging error message is shown.
When using the search function (by pressing enter, or the button) the folloging error message is shown.
- Code: Select all
System.InvalidCastException: La conversión del tipo 'AbilityXml' en el tipo 'String' no es válida.
en Microsoft.VisualBasic.CompilerServices.Conversions.ToString(Object Value)
en DeckEditorRev.Deck.FilterCards()
en DeckEditorRev.Deck.Search_Button_Click(Object sender, EventArgs e)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Re: DOTP 2012 - Deck Editor Revised
by jstauffer » 30 May 2012, 21:32
Good catch pcastellazzi!
I've posted an update to fix this issue ... which also brings me to ...
I've uploaded Deck Editor Revised Version 2 to http://deckeditorrev.webhop.net ( DeckEditorRev_v2053112.zip ). Version 1 ( DeckEditorRev_v1092211.zip ) is still at the site but will be removed soon. The update directory on the site will handle updating from within the application ( new feature ).
Please check the release notes ( should prompt you to view them when first opening the application or you can always go to the About form ) for changes and new features.
I'm no longer compiling most of the images as embedded resources in the application ( drastically reducing the filesize; moreso for the new update feature ). The zip file contains a required images folder and when the application is first run, if this folder is in the same directory the application is run from, will place them in the appropriate place ( basically the resources/images directory ). Eglin's pack/unpack utility and the rest of what is needed from Gibbed Tools are embedded in the application and will be put in the resources when the application is first run. With this new setup, you can now add custom frames ( png goes in the resources/images/frames directory, TDX in the appropriate folder in whichever content you wish to hold it ).
Directories from v1 will still probably work but it is advised to pack your content into a WAD file w/ v1 ( or Eglin's pack/unpack utility or using Gibbed Tools ) and import that WAD file into v2 to avoid any issues.
Thanks to everyone who provided feedback here and via email and a special thanks to Eglin for his pack/unpack utility ( which has now replaced the Gibbed pack/unpack utility ).
I've posted an update to fix this issue ... which also brings me to ...
I've uploaded Deck Editor Revised Version 2 to http://deckeditorrev.webhop.net ( DeckEditorRev_v2053112.zip ). Version 1 ( DeckEditorRev_v1092211.zip ) is still at the site but will be removed soon. The update directory on the site will handle updating from within the application ( new feature ).
Please check the release notes ( should prompt you to view them when first opening the application or you can always go to the About form ) for changes and new features.
I'm no longer compiling most of the images as embedded resources in the application ( drastically reducing the filesize; moreso for the new update feature ). The zip file contains a required images folder and when the application is first run, if this folder is in the same directory the application is run from, will place them in the appropriate place ( basically the resources/images directory ). Eglin's pack/unpack utility and the rest of what is needed from Gibbed Tools are embedded in the application and will be put in the resources when the application is first run. With this new setup, you can now add custom frames ( png goes in the resources/images/frames directory, TDX in the appropriate folder in whichever content you wish to hold it ).
Directories from v1 will still probably work but it is advised to pack your content into a WAD file w/ v1 ( or Eglin's pack/unpack utility or using Gibbed Tools ) and import that WAD file into v2 to avoid any issues.
Thanks to everyone who provided feedback here and via email and a special thanks to Eglin for his pack/unpack utility ( which has now replaced the Gibbed pack/unpack utility ).
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