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DotP 2014 - WAD signature check disabling

PostPosted: 26 Jun 2013, 20:06
by Rick
Same deal as DotP 2013.

WAD signature check disabling:

You have two options,

Patch memory address 0x00653A90 to B0 01 C3 (original is 55 8B EC) to disable the check.

Or you can use my dynamic patcher wrapper DLL which will handle this for you automatically. Drop the DLL into the game directory alongside DotP_D14.exe. Do not overwrite d3dx9_43.dll in any system directories!

As a side effect, the game will now boot up much faster since it doesn't have to hash every WAD with SHA256 on startup.

If you have any comments, questions, etc for the wrapper DLL, feel free to ask here.

Re: DotP 2014 - WAD signature check disabling

PostPosted: 26 Jun 2013, 20:18
by Rick
I left a debug message in there on accident. Redownload if you have the one that shows a message box when the game starts. #-o

Re: DotP 2014 - WAD signature check disabling

PostPosted: 27 Jun 2013, 17:54
by BeemoNoir
Rick! You're amazing! Thank you!
I modded the sealed deck xml file to see if it could be modified, and lo and behold, grave titans. Grave titans everywhere.
Let the deckbuilding begin! :-D

Re: DotP 2014 - WAD signature check disabling

PostPosted: 27 Jun 2013, 20:27
by flipt
I hate to be that guy, but I am assuming this is PC only not Android compatible?

Re: DotP 2014 - WAD signature check disabling

PostPosted: 27 Jun 2013, 20:54
by Rick
flipt wrote:I hate to be that guy, but I am assuming this is PC only not Android compatible?
If I recall, the iPad version doesn't check WAD signatures (which would be really bad, given performance of doing that). I would expect the Android version to also not be checking signatures, so it shouldn't be necessary.

Re: DotP 2014 - WAD signature check disabling

PostPosted: 28 Jun 2013, 09:00
by Scion of Darkness
The problem in android isn't the wad check but the edit itself, as the game is stored in an .obb file, and if you unpack mod and pack again the apk wont recognize the .obb and the game crashes/ or tries to redownload the .obb

Re: DotP 2014 - WAD signature check disabling

PostPosted: 28 Jun 2013, 13:26
by Zarroc
I can't find the sealed deck xml file BeemoNoir is talking about. Where is it located ?

Re: DotP 2014 - WAD signature check disabling

PostPosted: 28 Jun 2013, 15:40
by flipt
Scion of Darkness wrote:The problem in android isn't the wad check but the edit itself, as the game is stored in an .obb file, and if you unpack mod and pack again the apk wont recognize the .obb and the game crashes/ or tries to redownload the .obb
I will back up the .obb and give it a try (unless you can think of another reason not to?)

Re: DotP 2014 - WAD signature check disabling

PostPosted: 28 Jun 2013, 15:46
by RiiakShiNal
Scion of Darkness wrote:The problem in android isn't the wad check but the edit itself, as the game is stored in an .obb file, and if you unpack mod and pack again the apk wont recognize the .obb and the game crashes/ or tries to redownload the .obb
I guess that means you'll also have to edit the apk.

Re: DotP 2014 - WAD signature check disabling

PostPosted: 29 Jun 2013, 00:25
by Scion of Darkness
That's correct, i've been searching for help on android forums but no luck so far =S, sorry to offtopic your post =)

Re: DotP 2014 - WAD signature check disabling

PostPosted: 29 Jun 2013, 20:51
by -Sekki-
BeemoNoir wrote:Rick! You're amazing! Thank you!
I modded the sealed deck xml file to see if it could be modified, and lo and behold, grave titans. Grave titans everywhere.
Let the deckbuilding begin! :-D
Awesome!!! tell me, do you know if you can see 184 cards in the sealed pool or 151? Currently it's 151 without addons but i was wondering if they were hidden away there anyway.

Can you post the full list of cards available?! Im interested as to which are the best you can get.

Re: DotP 2014 - WAD signature check disabling

PostPosted: 30 Jun 2013, 20:13
by Weird FM
I assume after overriding the check, you can edit the decks to have full unlocks? Is there a wiki on how to do that?

Also, please please please don't ruin sealed by hacking in your decks :/

Re: DotP 2014 - WAD signature check disabling

PostPosted: 30 Jun 2013, 20:24
by RiiakShiNal
Weird FM wrote:I assume after overriding the check, you can edit the decks to have full unlocks? Is there a wiki on how to do that?
Yes, you can edit the decks to have them fully unlocked. For PC versions you can change the steam_id_1 to 213850 in the Deck XML to unlock the deck and regular unlocks. To unlock the Promo unlocks, currently the only way to do that is to edit the Promo Unlock files and change the game_mode from 2 to 0 (turning them into regular unlocks).

No, there is not currently a wiki on how to do that.

Re: DotP 2014 - WAD signature check disabling

PostPosted: 01 Jul 2013, 15:45
by Weird FM
Thanks a lot Riiak!

Just did this and it worked perfectly. Only took me 10 minutes too, even though I have no previous knowledge of modding at all.

Re: DotP 2014 - WAD signature check disabling

PostPosted: 03 Jul 2013, 14:10
by Deus Leonis
I'm getting an error dump crash when i click start after the intro when using the DLL.
I'm guessing it's not compatible with SKIDROW crack huh?