Re: DotP 2014: Potential Community Wad
Posted: 18 Sep 2014, 23:38
MTGImage.com updated, so the art wad was updated to include Khans of Tarkir. Also, first confirmation my system is actually working now as it's supposed to! (I get a popup when there's an update, and then I just click yes a few times and everything is done. THAT'S what I call useful. )
In other news, an update for tokens: they're still not included because they're A) untested, and B) art-less. However, of the 251 tokens, I've found that 4 aren't possible because they require choosing a creature type or they have banding. CHoosing the type would be fine, but a token's subtypes are what it's named, and we can't change names. As that stands, the only way to do these would be to create a 1/1 token for every creature type, and while I can do that, I have other things I'd prefer to focus on before bothering with something that massive which will only affect 3 cards (the fourth being the one with banding). All tokens which are possible (that I know of) are 100% coded and correctly named, barring mistakes (it was 99% automated, so, you can decide if that makes mistakes more or less likely...).
I'll work on the images over the next few days. Once images are done, I'll test a few in game, including all special ability tokens, and if everything checks out, ALL tokens will be ready to go, opening the way for any cards that require them with that much less difficulty.
In other news, an update for tokens: they're still not included because they're A) untested, and B) art-less. However, of the 251 tokens, I've found that 4 aren't possible because they require choosing a creature type or they have banding. CHoosing the type would be fine, but a token's subtypes are what it's named, and we can't change names. As that stands, the only way to do these would be to create a 1/1 token for every creature type, and while I can do that, I have other things I'd prefer to focus on before bothering with something that massive which will only affect 3 cards (the fourth being the one with banding). All tokens which are possible (that I know of) are 100% coded and correctly named, barring mistakes (it was 99% automated, so, you can decide if that makes mistakes more or less likely...).
I'll work on the images over the next few days. Once images are done, I'll test a few in game, including all special ability tokens, and if everything checks out, ALL tokens will be ready to go, opening the way for any cards that require them with that much less difficulty.
- naming convention for tokens - please ignore this unless you're really interested | Open