DotP 2015 - WAD signature check disabling

WAD signature check disabling
It has been finally done! You can now load custom WADs in Magic 2015!
First off all, all the credits goes to Rick(gibbed) and his tools. Without him it would not be possible! I just modified his dynamic patcher with the new memory address which I have found.
As always you have two options:
- Patch memory address 0x00889770 to B0 01 C3 (original is 55 8B EC) to disable the check.
- Or you can use the modified by me dynamic patcher wrapper DLL from gibbed which will handle this for you automatically. Drop the DLL into the game directory alongside DotP_D15.exe. Do not overwrite d3dx9_43.dll in any system directories!
As a background, DotP 2015 is still able to load WAD files even that it is not used anymore in the game. After disabling the WAD signature check, as in the previous versions of the game, this little "feature" allows us to load our own data
If you have any comments, questions, etc for the wrapper DLL, feel free to ask here.
merdok
It has been finally done! You can now load custom WADs in Magic 2015!
First off all, all the credits goes to Rick(gibbed) and his tools. Without him it would not be possible! I just modified his dynamic patcher with the new memory address which I have found.
As always you have two options:
- Patch memory address 0x00889770 to B0 01 C3 (original is 55 8B EC) to disable the check.
- Or you can use the modified by me dynamic patcher wrapper DLL from gibbed which will handle this for you automatically. Drop the DLL into the game directory alongside DotP_D15.exe. Do not overwrite d3dx9_43.dll in any system directories!
As a background, DotP 2015 is still able to load WAD files even that it is not used anymore in the game. After disabling the WAD signature check, as in the previous versions of the game, this little "feature" allows us to load our own data

If you have any comments, questions, etc for the wrapper DLL, feel free to ask here.
merdok