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Magic Duels Origins - Unlock All The Cards
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Re: Magic Duels Origins - Unlock All The Cards
by Riot20141 » 11 Jan 2016, 06:27
How do I use this on windows/steam? I'm obviously not installing it right. Could you possibly provide instructions or could someone help please? I'm not entirely sure what I'm doing sorry for the inconvenience
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Re: Magic Duels Origins - Unlock All The Cards
by Chakan » 19 Jan 2016, 00:27
This is some good work here, spirolone. Confirmed working. Every single card, plus all AI cards are completely unlocked. Glad I don't have to grind anymore. If anybody needs help, I'll post step by step instructions to get it going here sometime later.
Re: Magic Duels Origins - Unlock All The Cards
by Annihilator » 07 Apr 2016, 11:33
Edit: Nevermind. Finally managed to properly unlock all the cards from SOI and OGW.
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Re: Magic Duels Origins - Unlock All The Cards
by break » 15 Apr 2016, 05:28
Logged into STEAM today and noticed the game has a card update !
Are there any plans to add the unlocked cards for this new set ?
Also, inbox me if you are able to get it working.
Are there any plans to add the unlocked cards for this new set ?
Also, inbox me if you are able to get it working.
Pokemon Red 3DS-XL friend code : 1864-9639-1699 (Zeheart)
Re: Magic Duels Origins - Unlock All The Cards
by Annihilator » 16 Apr 2016, 11:55
Not sure if those tools will be getting any updates, but I updated my profile last week and you can try that if you want.break wrote:Logged into STEAM today and noticed the game has a card update !
Are there any plans to add the unlocked cards for this new set ?
Also, inbox me if you are able to get it working.
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- 777.rar
- 100% Unlocked
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Last edited by Annihilator on 17 Apr 2016, 14:51, edited 1 time in total.
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Re: Magic Duels Origins - Unlock All The Cards
by spirolone » 16 Apr 2016, 18:38
Thank you, Annihilator: your profile simplified my work!
I updated my little program to Shadows Over Innistrad!
I updated my little program to Shadows Over Innistrad!
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- SpirolonePatch.zip
- (3.07 KiB) Downloaded 449 times
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Re: Magic Duels Origins - Unlock All The Cards
by Xander9009 » 16 Apr 2016, 18:56
Out of curiosity, what would it take to make the program work when new cards are added without needing to update it? (Sorry, I'm only minimally familiar with how the profile works. I know it has sections for different things, and that one of those sections is unlocked cards, represented by several bits per card to denote different things related to that specific card. But that's about all I know. And I'm not even 100% sure that's right. I haven't yet modded Magic Duels at all.)spirolone wrote:Thank you, Annihilator: your profile simplified my work!
I updated my little program to Shadows Over Innistrad!
Glad to see you're still keeping an eye on things, though.
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Re: Magic Duels Origins - Unlock All The Cards
by Annihilator » 16 Apr 2016, 19:09
Glad I could help.spirolone wrote:Thank you, Annihilator: your profile simplified my work!
I updated my little program to Shadows Over Innistrad!
I love your work. Cheers!
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Re: Magic Duels Origins - Unlock All The Cards
by spirolone » 16 Apr 2016, 19:21
I still receive notifications for new posts in thread where I posted something, and I try to read all of them, but sometimes I lack time to write...Xander9009 wrote:Out of curiosity, what would it take to make the program work when new cards are added without needing to update it? (Sorry, I'm only minimally familiar with how the profile works. I know it has sections for different things, and that one of those sections is unlocked cards, represented by several bits per card to denote different things related to that specific card. But that's about all I know. And I'm not even 100% sure that's right. I haven't yet modded Magic Duels at all.)
Glad to see you're still keeping an eye on things, though.
Unlocked cards section in profile is very simple: there are 512 bytes and any byte contains number of two unlocked cards (4 bits each). As example, let's consider first byte of that section: if it is 0x22, it means you have unlocked 2 cards with id=0 and 2 cards with id=1...
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Re: Magic Duels Origins - Unlock All The Cards
by break » 19 Apr 2016, 15:30
@Annihilator @spirolone
Thanks for the reply !
I will now check to see if this will work for me.
Thanks for the reply !
I will now check to see if this will work for me.
Pokemon Red 3DS-XL friend code : 1864-9639-1699 (Zeheart)
Re: Magic Duels Origins - Unlock All The Cards
by dandymanz » 20 Apr 2016, 03:32
Hi, may i know if this version also works on the IOS profile?spirolone wrote:Thank you, Annihilator: your profile simplified my work!
I updated my little program to Shadows Over Innistrad!
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Re: Magic Duels Origins - Unlock All The Cards
by spirolone » 22 Apr 2016, 01:32
Actually I updated only pc version and it doesn't work for iOS profile...dandymanz wrote:Hi, may i know if this version also works on the IOS profile?
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Re: Magic Duels Origins - Unlock All The Cards
by Chakan » 07 May 2016, 19:09
A tip to people here that use this on legit Steam, if you're using Windows, use Windows firewall to block Duels from accessing the internet (block using inbound and outbound). The game won't be able to connect to the main servers and I would assume you would be safe. To me, this is easier than going offline on Steam or using some sort of Steam emulator.
I have a problem though, when I try to add any Shadows of Innistrad card, it adds something else to my deck instead. For example, I tried to add Nahiri's Machinations to my deck, but instead, Charcoal Diamond was added instead. Sorin, Grim Nemesis adds as Enlistment Officer. Some of them add correctly, but a lot of them don't. Never mind, a file was interfering in the process somehow. Removed it and it's fine.
Re: Magic Duels Origins - Unlock All The Cards
by Tejahn » 07 May 2016, 22:35
Chakan, I've still not taken the time to learn how to use this method. Are you still willing to give the step by step instructions?Chakan wrote:This is some good work here, spirolone. Confirmed working. Every single card, plus all AI cards are completely unlocked. Glad I don't have to grind anymore. If anybody needs help, I'll post step by step instructions to get it going here sometime later.
Re: Magic Duels Origins - Unlock All The Cards
by Chakan » 08 May 2016, 00:49
Absolutely my friend.
1. Download the latest patch.
2. Navigate to "C:\Program Files (x86)\Steam\userdata\YOURSTEAMID\316010\remote"
3. Extract the patch you downloaded and place the patch.jar into the "remote" folder.
4. Backup these files:
cards.bin (if this file exists)
hash.file (if this file exists)
xxx.profile (xxx standing for the number used for your profile, each number is different, but always ends in .profile)
5. Copy the number on the xxx.profile, or take note of it. Rename it to 1.profile.
6. Run patch.jar. You'll know when it's finished because a .bak file will be created. Rename xxx.profile to the number it was before you named it 1.profile.
7. Run Steam in offline mode or block Duels in your firewall then start it up.
1. Download the latest patch.
2. Navigate to "C:\Program Files (x86)\Steam\userdata\YOURSTEAMID\316010\remote"
3. Extract the patch you downloaded and place the patch.jar into the "remote" folder.
4. Backup these files:
cards.bin (if this file exists)
hash.file (if this file exists)
xxx.profile (xxx standing for the number used for your profile, each number is different, but always ends in .profile)
5. Copy the number on the xxx.profile, or take note of it. Rename it to 1.profile.
6. Run patch.jar. You'll know when it's finished because a .bak file will be created. Rename xxx.profile to the number it was before you named it 1.profile.
7. Run Steam in offline mode or block Duels in your firewall then start it up.
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