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DotP 2013 - Tools & WAD signature check disabling

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Re: DotP 2013 - Tools & WAD signature check disabling

Postby RiiakShiNal » 30 Jan 2013, 00:14

Hex editing the executable is not required except for the first Theta version of the game, if you have an updated Theta version then you don't need the wrapper dll at all. If you have the Steam or Skidrow versions then you do need the dll, but no hex editing is required.

If your deck is not showing up in game after making sure either you have the right version of Theta or you have the dll in the directory (for Steam or Skidrow versions) then there is probably something wrong with your mod. Either you don't have something set up right, your XML is mangled, or you did not pack the WAD correctly. The easiest way for us to figure out what is wrong in that case is for you to upload your mod then we can pull it apart and see everything that is wrong.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby thefiremind » 30 Jan 2013, 00:39

1NCUBUS, maybe you missed it, but I replied to your post here. Anyway it's more or less what RiiakShiNal said, so don't ask the same in another topic, or you'll just get another answer along the lines of those two. :lol:
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby 1NCUBUS » 30 Jan 2013, 03:41

thanks RiiakShiNal and TheFireMind, I will try everything both of you tell me, I post the results later
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby NEMESiS » 21 Apr 2013, 22:50

Is this supposed to also work with 2012? I see that I am able to unpack the WADS but not repackage those files.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby thefiremind » 22 Apr 2013, 08:37

NEMESiS wrote:Is this supposed to also work with 2012? I see that I am able to unpack the WADS but not repackage those files.
As far as I know, only the TDX converter is always the same. The unpacker probably works just for "retro-compatibility". I can't find a link for DotP2012 Gibbed Tools, but you can find them inside the Deck Editor Revised:
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby NEMESiS » 23 Apr 2013, 13:01

OK thanks, I got it working and making decks. :D
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby DrFragg » 24 May 2013, 08:41

My game just sits on the initial Loading screen forever when I use the .dll

I've checked it's definitely not any of the custom decks I'm using, I painstakingly went through one by one to make sure and it's the .dll that's not letting my game launch properly. I can't find ANY support what so ever on the forums do you happen to know why might be causing it?
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby RiiakShiNal » 24 May 2013, 12:40

Which version of the game are you using? Skidrow, Theta (v1.0, v1.0r36, or 1.0dc120919), or Steam?

You are only supposed to use the dll if you are using Skidrow, Theta (v1.0 only), or Steam. The newer Theta versions have the check already disabled.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby Rick » 05 Jul 2013, 02:28

I have unified the WAD patches for both games (2013 and 2014) into a single DLL to prevent user error in the future. The original download links from the previous threads (2013 thread, 2014 thread) have been replaced with this new build.

You can tell you have the new version by checking the file details in Windows Explorer, it will now have version information.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby rogshit » 03 Oct 2015, 08:58

hello, hope someone replies in this old thread :)

how do I copy the rick dll (d3dx9_43)file into the gamedir without overwriting the original?
when I overwrite the original I get an error and the game won't start
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby thefiremind » 03 Oct 2015, 10:55

rogshit wrote:how do I copy the rick dll (d3dx9_43)file into the gamedir without overwriting the original?
when I overwrite the original I get an error and the game won't start
There shouldn't be any original file in the game directory: the original file is a DirectX library and should be in a system directory (and should not be overwritten by any means). If you already have such a file in your game directory, I don't know how it got there.
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Re: DotP 2013 - Tools & WAD signature check disabling

Postby rogshit » 03 Oct 2015, 16:31

ok, tyvm

still can't figure it out, but i'm a little closer I hope.
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