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DotP 2013 - Tools & WAD signature check disabling
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Re: DotP 2013 - Tools & WAD signature check disabling
by Albyevo91 » 13 Jul 2012, 21:08
ok i do it XD thanks
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Re: DotP 2013 - Tools & WAD signature check disabling
by weilunt0219 » 16 Jul 2012, 04:39
Oh man, I hope you can help me out. I've got a hold of your tools (genius stuff btw), and I've unpacked core, and the fourth deck. Another page on this site told me to look for a directory called DATA_CORE\DATA_ALL_PLATFORMS\DATA_REQUIRED\DECKS though. And obviously, I can't find it. I found data core, data all platforms, and there's where I'm stumped, I don't think your extractor created a Data_required folder. What do I do?
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Re: DotP 2013 - Tools & WAD signature check disabling
by pcastellazzi » 16 Jul 2012, 15:22
Rick i have a problem with the tdx/png converter. If a file (like the ones from the core) have 100k in size, it gets unpacked to png of around twice the size, so far so good, when i compress it back (without any changes) i got a tdx of around 700k. is this a bug, or i am doing something wrong?
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Re: DotP 2013 - Tools & WAD signature check disabling
by thefiremind » 16 Jul 2012, 15:34
Most TDX files in the core are compressed. There are multiple compression algorhythms for TDX files and they are all lossy (in fact you can notice a slight blur in the borders if you look closely), the one used for card illustrations is the one that gives the best ratio because it lacks of alpha channel (illustrations don't need transparency). I actually don't know if Rick's converter has an option to turn on compression, because I always used Eglin's tool to compress TDX files after they have been created by Rick's tool.pcastellazzi wrote:Rick i have a problem with the tdx/png converter. If a file (like the ones from the core) have 100k in size, it gets unpacked to png of around twice the size, so far so good, when i compress it back (without any changes) i got a tdx of around 700k. is this a bug, or i am doing something wrong?
You can find Eglin's tool here:
viewtopic.php?f=101&t=6367&start=15#p86079
and yes, I know it would be almost impossible to find if someone didn't know it was there.
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Re: DotP 2013 - Tools & WAD signature check disabling
by Rick » 04 Aug 2012, 01:02
My TDX tool only dumps stuff back in as A8R8G8B8 rather than whatever it had before, so you have not done anything wrong.pcastellazzi wrote:Rick i have a problem with the tdx/png converter. If a file (like the ones from the core) have 100k in size, it gets unpacked to png of around twice the size, so far so good, when i compress it back (without any changes) i got a tdx of around 700k. is this a bug, or i am doing something wrong?
gibbed
Re: DotP 2013 - Tools & WAD signature check disabling
by a490920 » 16 Aug 2012, 06:21
can i ask,how do i hexedit dotp_13.exe??im using a skidrow version with a theta update.after i put the wad signature check disabling DLL into the game directory,whenever i start the game it crash showing message "can't hook to steam_api".after i change the storm_api to steam_api,the game won't start cause it can't find the storm_api.what am i suppose to do,i can't found any MTG MOD guide for noob around
Re: DotP 2013 - Tools & WAD signature check disabling
by thefiremind » 16 Aug 2012, 08:28
If you used the theta update, you don't need Rick's dll anymore, so leave storm_api.dll with its original name and play.
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Re: DotP 2013 - Tools & WAD signature check disabling
by a490920 » 16 Aug 2012, 11:44
but then the dlc didn't show up in my deck manager
Re: DotP 2013 - Tools & WAD signature check disabling
by thefiremind » 16 Aug 2012, 12:00
The Theta update NFO says "Data integrity check is disabled. Improves loading times." and it works for me without any additional dll, so it could be a problem of updating from the Skidrow version or something else.
If you really want to hex-edit the executable, open it with any hex editor (I use xvi32 that is freeware), search for storm_api and type "ea" over "or".
If you really want to hex-edit the executable, open it with any hex editor (I use xvi32 that is freeware), search for storm_api and type "ea" over "or".
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Re: DotP 2013 - Tools & WAD signature check disabling
by remosewa » 14 Oct 2012, 06:04
So I've been able to edit decks in DotP 2013 by adding more of one card to the unlocks etc. However, I'm trying to edit a particular card in DECK_0009_ST which is the SARNEK/ancient_wilds deck. I've edited one of the cards in the Cards folder, changed the text, the artist, the mana cost, the art, all kinds of stuff, but when I view it in the game, it still looks and behaves exactly the same. Is there something I am missing here?
My process looks like this:
Unpack DECK_0009_ST.WAD
Edit the file Deck_0009_ST_unpacked\DATA_DECKS\DECK_0009_ST\DATA_ALL_PLATFORMS\CARDS\ETERNAL_WITNESS_276828.XML
Save the file, and repack the folder Deck_0009_ST_unpacked and name it Deck_0009_ST.WAD
Then I replace the Deck_0009_ST.WAD file in Steam\steamapps\common\Magic 2013 with the file I just repacked. I open up the program, look at the card, and find that the card is exactly the same as it was before I changed anything. However the number of unlocked cards and what not changes to what I put.
Any ideas what I'm doing wrong?
My process looks like this:
Unpack DECK_0009_ST.WAD
Edit the file Deck_0009_ST_unpacked\DATA_DECKS\DECK_0009_ST\DATA_ALL_PLATFORMS\CARDS\ETERNAL_WITNESS_276828.XML
Save the file, and repack the folder Deck_0009_ST_unpacked and name it Deck_0009_ST.WAD
Then I replace the Deck_0009_ST.WAD file in Steam\steamapps\common\Magic 2013 with the file I just repacked. I open up the program, look at the card, and find that the card is exactly the same as it was before I changed anything. However the number of unlocked cards and what not changes to what I put.
Any ideas what I'm doing wrong?
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Re: DotP 2013 - Tools & WAD signature check disabling
by daenon611 » 14 Oct 2012, 06:39
If the card is in more then one of the wad-files, it can happen that it will be used from one of the other wads. Highest Wad-ID first ?!? ETERNAL_WITNESS is in deck 69_st.wad, too
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Re: DotP 2013 - Tools & WAD signature check disabling
by STKL » 08 Jan 2013, 07:26
Hi, I made a youtube video of this stuff.
http
youtu.be
tMEICpBLXVo
http
youtu.be
tMEICpBLXVo
Re: DotP 2013 - Tools & WAD signature check disabling
by dontfeedjay » 14 Jan 2013, 06:38
I have a simple problem I think.
I installed the patcher wrapper, after getting deck pack 3, and now when I click "Start Duel" it just brings me back to the previous menu (campaign menu, free for all options, whatever I was at directly before hitting start duel). Any ideas on how to fix this? Thanks and sorry for the sorta necro post.
I installed the patcher wrapper, after getting deck pack 3, and now when I click "Start Duel" it just brings me back to the previous menu (campaign menu, free for all options, whatever I was at directly before hitting start duel). Any ideas on how to fix this? Thanks and sorry for the sorta necro post.
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Re: DotP 2013 - Tools & WAD signature check disabling
by 1NCUBUS » 29 Jan 2013, 21:47
Dude I did almost everything that you posted the tutorial on making a custom deck, but when I put in the game directory and start the game the custom deck does not appear. And honestly I do not understand how the dynamic wrapper DLL patcher, put the d3dx9_43.dll in the directory of the game and shows "failed to hook steam_api.dll." Also used hexedit and then the game has "fatal error steam is required to run this application ". So if you can explain to me how to make custom deck be recognized by the game without any crash in the game.
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Re: DotP 2013 - Tools & WAD signature check disabling
by 1NCUBUS » 29 Jan 2013, 21:48
Dude I did almost everything that you posted the tutorial on making a custom deck, but when I put in the game directory and start the game the custom deck does not appear. And honestly I do not understand how the dynamic wrapper DLL patcher, put the d3dx9_43.dll in the directory of the game and shows "failed to hook steam_api.dll." Also used hexedit and then the game has "fatal error steam is required to run this application ". So if you can explain to me how to make custom deck be recognized by the game without any crash in the game.
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