It is currently 29 May 2017, 16:53
   
Text Size

DotP 2013 - Tools & WAD signature check disabling

Moderator: CCGHQ Admins

Re: DotP 2013 - Tools & WAD signature check disabling

Postby GamerXYZ0 » 25 Jun 2012, 04:25

Good to know, so it seems even my Deck_0011_ST.WAD file got corrupt or something, as for me Bolas's deck didn't even show up (I also tried without the "available"-line at all).

However, I didn't use -wv=0x202. I suppose that might be my problem, that I'm getting 0x201 wads? I unfortunately don't have time to test at the moment. And is -c necessary?
GamerXYZ0
 
Posts: 94
Joined: 17 Jun 2011, 19:29
Has thanked: 8 times
Been thanked: 6 times

Re: DotP 2013 - Tools & WAD signature check disabling

Postby Rick » 25 Jun 2012, 04:55

It defaults to version 0x202, that shouldn't be the problem, though I did forget to update the help info (it was still saying it defaults to 0x201).
gibbed
Rick
Programmer
 
Posts: 40
Joined: 18 Jun 2011, 03:39
Has thanked: 0 time
Been thanked: 56 times

Re: DotP 2013 - Tools & WAD signature check disabling

Postby n00854180t » 25 Jun 2012, 05:31

BTW I just confirmed that it happens with a stock-unpacked Data_Core (the Campaign menu order reversal an inability to enter duels).

Edit: I managed to get the moxen from the Nicol Bolas deck to be in the unlocks for one of the other decks. Here are some screenshots.

Edit: Copying everything in the CARDS and ART_ASSETS folders from the unpacked Nicol Bolas deck to one of the unlocked decks and then replacing the card list in the deck XML file worked for me, pure 100% usable Bolas deck. I'm not sure why removing the never_available setting from the real deck doesn't actually unlock it though.
n00854180t
 
Posts: 19
Joined: 09 Oct 2010, 05:41
Has thanked: 0 time
Been thanked: 0 time

Re: DotP 2013 - Tools & WAD signature check disabling

Postby thefiremind » 25 Jun 2012, 08:13

kevlahnota wrote:thanks for the tools rick :D

additional info if you have theta version(for dynamic patcher wrapper DLL to work).

1) hexedit dotp_13.exe and find/search storm_api, rename it to steam_api

2) rename storm_api.dll to steam_api.dll (theta uses storm_api)

3) put rick's d3dx9_43.dll to the game directory.
Thanks a lot for the explanation! I prefer Theta version to Skidrow version because it has fully functional unlocks and achievements, so I'll be glad to switch over again. :wink:

For those that experiment with campaigns: did you try to add a new campaign to a non-core DLC? With DotP2012, this was causing the new campaign to appear as first and scramble the order (similar to the problem you are finding here).
< Former DotP 2012/2013/2014 modder >
Currently not really active.
User avatar
thefiremind
Programmer
 
Posts: 3506
Joined: 07 Nov 2011, 10:55
Has thanked: 117 times
Been thanked: 712 times

Re: DotP 2013 - Tools & WAD signature check disabling

Postby GamerXYZ0 » 25 Jun 2012, 18:49

I discovered what problem I had with the packing program. It appears that your tools aren't compatible with files extracted by that extractor someone else posted in the DotP2013 topic.

@n00854180t: it appears you need 3 steps to make Nicol Bolas's deck available:

- First, remove "never_available="true"". This is required to get the deck to show up (although locked). If you just make it always_available, the deck won't show up in the first place for some reason.

- Second, start the game and look at the content of Nicol Bolas's deck.

- Third, go back to WAD editing and add "always_available="true"" (only True's quotation marks). I added it behind the UID number.
GamerXYZ0
 
Posts: 94
Joined: 17 Jun 2011, 19:29
Has thanked: 8 times
Been thanked: 6 times

Re: DotP 2013 - Tools & WAD signature check disabling

Postby n00854180t » 26 Jun 2012, 04:48

@GamerXYZ0 - Sweet, I'll try that.

Edit: Worked great for me!
n00854180t
 
Posts: 19
Joined: 09 Oct 2010, 05:41
Has thanked: 0 time
Been thanked: 0 time

Re: DotP 2013 - Tools & WAD signature check disabling

Postby tarutaru » 26 Jun 2012, 08:35

First of all thanks Rick!

Second, all I had to do was change never available to always available in Bolas's revenge deck and now it's available in deck editor and I can play with it (maybe cos I'm using skidrow's?)

Can't wait to once again do custom decks!! 90% of the fun is with modded decks X-D I still play through normally though just to get the first 10% of fun as well lol.
User avatar
tarutaru
 
Posts: 17
Joined: 15 Mar 2011, 01:26
Has thanked: 21 times
Been thanked: 0 time

Re: DotP 2013 - Tools & WAD signature check disabling

Postby GamerXYZ0 » 26 Jun 2012, 17:25

I haven't tried Nicol Bolas's revenge deck yet (I did his non-revenge deck as a test, as I didn't have time to fully do everything). Perhaps his non-Revenge deck works differently somehow? As when I had changed never to always, it wouldn't show up, until I first removed it and looked at the locked deck.
GamerXYZ0
 
Posts: 94
Joined: 17 Jun 2011, 19:29
Has thanked: 8 times
Been thanked: 6 times

Re: DotP 2013 - Tools & WAD signature check disabling

Postby Rick » 27 Jun 2012, 02:00

I would appreciate it if you could move discussion about actual modding to the other thread, I'd like to keep this one specific to discussing my tools (suggestions, problems, etc).
gibbed
Rick
Programmer
 
Posts: 40
Joined: 18 Jun 2011, 03:39
Has thanked: 0 time
Been thanked: 56 times

Re: DotP 2013 - Tools & WAD signature check disabling

Postby n00854180t » 27 Jun 2012, 03:14

@Rick, any word on the reversed campaign menu thing? It seemed to happen even with an unmodified Data_Core.WAD.
n00854180t
 
Posts: 19
Joined: 09 Oct 2010, 05:41
Has thanked: 0 time
Been thanked: 0 time

Re: DotP 2013 - Tools & WAD signature check disabling

Postby rogshit » 04 Jul 2012, 15:32

Hello

I really want those new decks, but I have no idea how I use these things(the links have no downloads, just text)

Can you tell me detailed what I need to do please? :oops:
rogshit
 
Posts: 3
Joined: 29 Oct 2011, 07:57
Has thanked: 0 time
Been thanked: 0 time

Re: DotP 2013 - Tools & WAD signature check disabling

Postby Albyevo91 » 13 Jul 2012, 20:32

how i can hexedit the exe file? i have theta version
Albyevo91
 
Posts: 34
Joined: 13 Jul 2012, 12:53
Has thanked: 0 time
Been thanked: 0 time

Re: DotP 2013 - Tools & WAD signature check disabling

Postby Albyevo91 » 13 Jul 2012, 20:40

i have theta version . .someone can give me the edit exe . . or tell me how i can do?
Albyevo91
 
Posts: 34
Joined: 13 Jul 2012, 12:53
Has thanked: 0 time
Been thanked: 0 time

Re: DotP 2013 - Tools & WAD signature check disabling

Postby thefiremind » 13 Jul 2012, 20:54

Albyevo91 wrote:i have theta version . .someone can give me the edit exe . . or tell me how i can do?
Open the exe with a hex editor (I use this one), change storm_api to steam_api and save.
< Former DotP 2012/2013/2014 modder >
Currently not really active.
User avatar
thefiremind
Programmer
 
Posts: 3506
Joined: 07 Nov 2011, 10:55
Has thanked: 117 times
Been thanked: 712 times

Re: DotP 2013 - Tools & WAD signature check disabling

Postby Albyevo91 » 13 Jul 2012, 21:00

thefiremind wrote:
Albyevo91 wrote:i have theta version . .someone can give me the edit exe . . or tell me how i can do?
Open the exe with a hex editor (I use this one), change storm_api to steam_api and save.
after i open the exe file what i have to do?0x0060C630 i not find this string :(
Albyevo91
 
Posts: 34
Joined: 13 Jul 2012, 12:53
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to Utilities

Who is online

Users browsing this forum: No registered users and 1 guest


Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 1 guest

Login Form