Oh, I didn't actually mean for you to do it (though I won't object if you decide to). I just meant that
if your generator can accept command-line parameters, then the scripts I already have would be able to use it for batch creation. It's similar to how the card image converter packaged with Gibbed Tools doesn't inherently support batch conversion, but I used it to convert all of the card images in the CCGHQ download in one go. So, basically I mean if I could type
- Code: Select all
Generator.exe "Blaze"
or
- Code: Select all
Generator.exe {MultiverseID}
and get back either the code (perhaps in clipboard format or as a saved file), then the automation for batch creation will be simple. I have no idea how to accept command line parameters in C# though. I only recently learned how to in AHK.
I'm also curious about how advanced you're planning for it to be. If you don't know yet, no worries. Specifically, I was wondering how many abilities will be possible to auto-code. I've started a list (which I was initially going to use with my generator) for which keyword abilities are possible, and while they would get rather complicated, they're certainly do-able in most cases. It sounds like it might be possible for me to write my own plugin to make it auto-code any ability that I can figure out how to code in the first place. Is that somewhat accurate at all?
As a side note, though I doubt you'll be really interested, I have plenty of free time. If you want a hand with anything, let me know. Though, I haven't worked in C# in a couple of years (and I'm certainly no professional, coding/programming is just a hobby for me). Just so you know, the offer is there.