Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Almeida » 08 Oct 2012, 16:08
I Can't edit my quest decks o.0
seems to fade when back to edit
seems to fade when back to edit
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Re: Bug Reports (snapshot builds)
by friarsol » 08 Oct 2012, 17:25
Yea, we're aware. It's due to some general cleanup. I'd recommend staying on the official betas, this month is probably going to be pretty rocky.Almeida wrote:I Can't edit my quest decks o.0
seems to fade when back to edit
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Re: Bug Reports (snapshot builds)
by Spatzi » 09 Oct 2012, 05:34
playing RAV draft deck. AI casts 'Clinging Darkness' on my 'Veteran Armorer'. The Armorer stats go to 2/1, not 0/1. And why is the Aura card sitting off to the side on AI's side? Shouldn't it be attached to the card it is enchanting?
Forge 1.2.15 r17352
Forge 1.2.15 r17352
Re: Bug Reports (snapshot builds)
by PowerClaws » 09 Oct 2012, 12:49
Was Veteran Armorer a 2/1 or -2/1, and the aura (Clinging Darkness) still belongs to the opponent, so it remains on the opponent's field, if you mouseover either the creature or enchantment, it should say what it is enchanting/enchanted by, and recently, a button was added to the dock that causes lines to be drawn between the two, turning it on may also help for the targeting.Spatzi wrote:playing RAV draft deck. AI casts 'Clinging Darkness' on my 'Veteran Armorer'. The Armorer stats go to 2/1, not 0/1. And why is the Aura card sitting off to the side on AI's side? Shouldn't it be attached to the card it is enchanting?
Forge 1.2.15 r17352
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Re: Bug Reports (snapshot builds)
by friarsol » 09 Oct 2012, 14:14
I don't believe we have anything for targeting quite yet.PowerClaws wrote:a button was added to the dock that causes lines to be drawn between the two, turning it on may also help for the targeting.
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Re: Bug Reports (snapshot builds)
by Spatzi » 09 Oct 2012, 16:02
The armorer stats looked like 2/1 on the card, but on closer look on stack window, I did see -2/1. I thought it would just show 0/1. Is it possible for power to go negative value?PowerClaws wrote:Was Veteran Armorer a 2/1 or -2/1, and the aura (Clinging Darkness) still belongs to the opponent, so it remains on the opponent's field, if you mouseover either the creature or enchantment, it should say what it is enchanting/enchanted by, and recently, a button was added to the dock that causes lines to be drawn between the two, turning it on may also help for the targeting.Spatzi wrote:playing RAV draft deck. AI casts 'Clinging Darkness' on my 'Veteran Armorer'. The Armorer stats go to 2/1, not 0/1. And why is the Aura card sitting off to the side on AI's side? Shouldn't it be attached to the card it is enchanting?
Forge 1.2.15 r17352
Re: Bug Reports (snapshot builds)
by friarsol » 09 Oct 2012, 16:28
Yes. A creature with negative power will not deal damage in combat.Spatzi wrote:The armorer stats looked like 2/1 on the card, but on closer look on stack window, I did see -2/1. I thought it would just show 0/1. Is it possible for power to go negative value?
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Re: Bug Reports (snapshot builds)
by PowerClaws » 10 Oct 2012, 03:32
i was more thinking about targeting enchantments with removal, to make sure you destroy the right onefriarsol wrote:I don't believe we have anything for targeting quite yet.PowerClaws wrote:a button was added to the dock that causes lines to be drawn between the two, turning it on may also help for the targeting.
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Re: Bug Reports (snapshot builds)
by Milod » 10 Oct 2012, 17:16
sometimes ai finishes the game with its creatures while i had an Elderscale Wurm and 7 life why is that? so if ai tries to attack with its creatures to reduce my life less then 7 or to 0 i stil dont lose yes?
Last edited by moomarc on 11 Oct 2012, 05:38, edited 1 time in total.
Reason: mouseover
Reason: mouseover
Re: Bug Reports (snapshot builds)
by Almeida » 10 Oct 2012, 20:50
Hey Guys Thanks for attention
Restoration Angel + any creature with +1/+1 counter the counter return with counter if this creature is tapped, continues tapped...
Snapshot 1.2.16 XXX 4
Restoration Angel + any creature with +1/+1 counter the counter return with counter if this creature is tapped, continues tapped...
Snapshot 1.2.16 XXX 4
Last edited by moomarc on 11 Oct 2012, 05:43, edited 1 time in total.
Reason: mouseover
Reason: mouseover
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Re: Bug Reports (snapshot builds)
by FabioFLX » 11 Oct 2012, 11:58
Don't know if this only happens in the latest snapshot build, but I noticed that when the AI blocks a large creature it uses two or more creatures even when they will die all without killing the attacking creature.
I think the right move the AI can do when it can not kill an attacking creature going to do final-game damage is to block just with the weakest creature, and then go on the turn hoping for some... miracle
I think the right move the AI can do when it can not kill an attacking creature going to do final-game damage is to block just with the weakest creature, and then go on the turn hoping for some... miracle

Re: Bug Reports (snapshot builds)
by friarsol » 11 Oct 2012, 23:08
The combat/attached arcs don't seem to redraw if the cards move or anything like that. Right now I have a Soldier token that has a dot on it, and an Arc not anywhere close to the Pacifism that's enchanting it and the token.
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Re: Bug Reports (snapshot builds)
by Doublestrike » 12 Oct 2012, 00:18
@friarsol - noted, I'll have a look at some point.
General poll - would it be best for the arcs to be disabled for now, or are they still useful in a half-working state?
Timeline for a full fix is looking like sometime next week (there's a few other issues to address too), so if it's annoying I'll take them down.
General poll - would it be best for the arcs to be disabled for now, or are they still useful in a half-working state?
Timeline for a full fix is looking like sometime next week (there's a few other issues to address too), so if it's annoying I'll take them down.
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Re: Bug Reports (snapshot builds)
by Chris H. » 12 Oct 2012, 00:37
friarsol wrote:The combat/attached arcs don't seem to redraw if the cards move or anything like that.
Doublestrike wrote:General poll - would it be best for the arcs to be disabled for now, or are they still useful in a half-working state?
I played a couple of games and did not experience the problem.
Got me thinking though...
If this happened and we turned them off and then back on again, I assume that the arcs would then be drawn correctly?
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Re: Bug Reports (snapshot builds)
by friarsol » 12 Oct 2012, 01:48
For the most part they seem to work, it's not all that annoying to disable them manually while they get brushed up, if it's causing any serious problems.Doublestrike wrote:@friarsol - noted, I'll have a look at some point.
General poll - would it be best for the arcs to be disabled for now, or are they still useful in a half-working state?
Timeline for a full fix is looking like sometime next week (there's a few other issues to address too), so if it's annoying I'll take them down.
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