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Forge Beta: 10-05-2012 ver 1.2.15

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 12 Oct 2012, 16:26

My opponent's Samite Healer used its ability on the the opponent's Nimble Mongoose.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby SIXTY » 12 Oct 2012, 17:45

Downloader very slooow loading cards. Is not there somewhere archives with all cards that you had to download only one file?
Sorry for my bad English :)
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby friarsol » 12 Oct 2012, 18:13

SIXTY wrote:Downloader very slooow loading cards. Is not there somewhere archives with all cards that you had to download only one file?
Someone posted a torrent a few releases ago that had all of the cards up till that time. I can't seem to find it, but maybe they'll pop up and provide the link.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Chris H. » 12 Oct 2012, 18:23

friarsol wrote:
SIXTY wrote:Downloader very slooow loading cards. Is not there somewhere archives with all cards that you had to download only one file?
 
Someone posted a torrent a few releases ago that had all of the cards up till that time. I can't seem to find it, but maybe they'll pop up and provide the link.
 
The first message in the topic What is Forge? contains a few links with picture archives. Not sure if they are still active or not.

Then again, a person could start downloading the pictures from within Forge and then go to bed/work/school and Forge would likely be done at that point. :)
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 12 Oct 2012, 21:26

I played Jungle Basin, but was not prompted to return an untapped Forest to hand. The Basin remained undestroyed.

The second time I played a Jungle Basin with the same deck, it worked like it was supposed to.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 12 Oct 2012, 22:35

I have Ashling's Prerogative in play, with even chosen. When I cast a morph, it has haste. Is this correct?
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby friarsol » 13 Oct 2012, 01:57

gos wrote:I have Ashling's Prerogative in play, with even chosen. When I cast a morph, it has haste. Is this correct?
Yep Morph creatures have CMC of 0.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby schnautzr » 13 Oct 2012, 08:03

Screenshot below, click to expand. Targeting arcs (I love the concept!) aren't rendering properly when the target crosses playing fields.

Image
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 13 Oct 2012, 08:23

I targeted my opponent with a copy of Suppress created by Spellweaver Helix. The AI never got its cards back. I did this during my main phase, even though I had a Vedalken Orrery in play.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby friarsol » 13 Oct 2012, 13:14

schnautzr wrote:Screenshot below, click to expand. Targeting arcs (I love the concept!) aren't rendering properly when the target crosses playing fields.
Yea, sometimes they do, but sometimes they don't. Doublestrike said he's already looking into it.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Spatzi » 13 Oct 2012, 16:07

Is this how I submit a crash report? I got a few of these
while playing a draft game of Invasion. I have a screenshot of cards in play as well if you need it.


Image



ComputerUtil : payManaCost() cost was not paid for Magma Burst (62)


Version:
Forge version 1.2.15-r17352

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_35 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Magma Burst (62)
at forge.game.player.ComputerUtil.payManaCost(ComputerUtil.java:673)
at forge.game.player.ComputerUtil.payManaCost(ComputerUtil.java:628)
at forge.card.cost.CostMana.payAI(CostMana.java:211)
at forge.card.cost.CostPayment.payComputerCosts(CostPayment.java:307)
at forge.game.player.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:183)
at forge.game.player.ComputerUtil.playSpellAbilities(ComputerUtil.java:113)
at forge.game.player.ComputerUtil.playSpellAbilities(ComputerUtil.java:134)
at forge.game.player.ComputerAIGeneral.playSpellAbilitiesStackEmpty(ComputerAIGeneral.java:84)
at forge.game.player.ComputerAIGeneral.main(ComputerAIGeneral.java:69)
at forge.game.player.ComputerAIInput.think(ComputerAIInput.java:103)
at forge.game.player.ComputerAIInput.showMessage(ComputerAIInput.java:74)
at forge.gui.GuiInput.setInput(GuiInput.java:74)
at forge.gui.GuiInput.update(GuiInput.java:60)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.util.MyObservable.updateObservers(MyObservable.java:41)
at forge.game.phase.PhaseHandler.nextPhase(PhaseHandler.java:591)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:56)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Agetian » 13 Oct 2012, 17:58

Today I was playing my first Sealed Deck games in v1.2.15 and I liked the idea of the new tournament mode, but it seems like every opponent I face is actually the same opponent (?), I played four rounds in a row (won all four games) and it seems like I played the same opponent over and over again in each round instead of playing a new opponent every time.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Spatzi » 13 Oct 2012, 21:26

 Chancellor of the Forge attacks. in declare blocker phase I try to block with Chained Throatseeker but it won't block. His ability says 'can't attack if opponent has no poison counters', so he should be able to block.
Last edited by Chris H. on 13 Oct 2012, 21:45, edited 1 time in total.
Reason: Mouse-over
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Nordos » 13 Oct 2012, 21:35

Are you sure that there weren't any other effects? Because I can block with a Chained Throatseeker, even if everyone isn't poisened.
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Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Spatzi » 14 Oct 2012, 00:06

Nordos wrote:Are you sure that there weren't any other effects? Because I can block with a Chained Throatseeker, even if everyone isn't poisened.
No other effects, but I did notice that when I had another game and the same thing happened, i was able to block, but only when the message 'click on the attacker first and then your blocker' appeared. Sometimes, i don't see this message, only 'declare blockers phase' and then I can't block.
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